Your character has the option of choosing an Ability Score Increase, but you can also choose from a big list of feats-special abilities, buffs, and tweaks that can change your character’s behavior or just improve it incrementally.
‘Telekinetic feat’ is a highly effective feat from Tasha that teaches and strengthens the mage hand cantrip, provides a telekinetic shove as a bonus action, and improves the caster’s casting abilities by +1 point.
You learn to move things with your mind, giving you the following benefits:
Frequently Asked Question of Telekinetic
Telekinetic is an interesting feat, but people usually ask a few questions about it. So here are the answers:
1. Can You Shove Yourself With Telekinetic 5e?
The telekinetic shove cannot be used to move yourself. The movement must be either toward you or away from you. When the target is you, neither of these actions are possible.
2. Where Get Find Telekinetic 5e?
You can find a detailed description of the Telekinetic feat in the sourcebook that contains the book ‘Tasha’s Cauldron of Everything’, and the book explains all about the Telekinetic feat in detail.
3. How Does Telekinetic Feat Work In DND 5e?
The Telekinetic feat is an amazing feat which works on the DND. With Telekinetic, you first increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Next, you learn the Mage Hand cantrip. It can be cast without verbal or somatic components, and the spectral hand can be hidden. If you already know this spell, it will have a 30 foot range when you use it. Spellcasting is the ability that is increased by this feat.
Since we discussed the topic of Telekinetic in this post, I hope you found it informative and interesting. Thank you for visiting this article.