Phoenix 5e | Monster from Monsters of the Multiverse

The phoenix is a large fire-wreathed bird that has the unique ability to self-immolate and then re-emerge.

Gargantuan Elemental, Typically Neutral

Proficiency Bonus: +5
Armor Class: 18
Hit Points: 175 (10d20 + 70)
Speed: 20 ft., fly 120 ft.

STR – 19 (+4)
DEX – 26 (+8)
CON – 25 (+7)
INT – 2 (-4)
WIS – 21 (+5)
CHA – 18 (+4)

Saving Throws: Wis + 10, Cha +9

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: fire, poison

Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses: Darkvision 60 ft., passive Perception 15

Language:

Challenge: 16 (15,000 XP)

Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature 60-foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which we ighs 5 pounds.

The cinder deals 21 (6d6) fire damage to any creature that touches it, though no more than once per round.

The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.

Fire Form: The phoenix can move through a space as narrow as 1 inch wide without squeezing.

Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.

With a touch, the phoenix can also ignite flammable objects that aren’t being worn or carried (no action required).

Flyby: The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

lllumination: The phoenix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Legendary Resistance (3/Day): If the phoenix fails a saving throw, it can choose to succeed instead.

Siege Monster: The phoenix deals double damage to objects and structures.

Actions

Multiattack: The phoenix makes one Beak attack and one Fiery Talons attack.

Beak: Melee Weapon Attack: + 13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) fire damage.

Fiery Talons: Melee Weapon Attack: + 13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) fire damage.

Legendary Actions

The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.

Move: The phoenix moves up to its speed.

Peck: The phoenix makes one Beak attack.

Swoop (Costs 2 Actions): The phoenix moves up to its speed and makes one Fiery Talons attack.

Frequently Asked Question of Phoenix

A Phoenix is an extremely powerful creature, but it can be quite confusing at times. Here are some answers to some common questions about this Phoenix;

1. What Book Is Phoenix In 5e?

There is a creature called Phoenix in D&D 5e, which is a very powerful creature. In Mordenkainen’s Monster of the Multiverse, you can find this information about it.

2. Can A Druid Turn Into A Phoenix?

In addition to being able to transform into a phoenix, druids can also use a spell known as Shapechange, which they can cast at 9th level.

3. How Do You Destroy A Phoenix?

While a Phoenix is a powerful and immortal creature, it is still susceptible to iron, as are many other kinds of supernatural beings.

Phoenixes, like most monsters, can be killed by shooting them with Colt pistols. As a result of their combustibility upon death, Eve, the Mother of All, was able to be killed by the ashes.

4. Can Phoenix Do Opportunity Attacks?

The Phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

5. What Happen When Phoenix Dies?

The phoenix dies, it explodes. Each creature 60-foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

This article is all about the Phoenix, and I hope you have enjoyed reading it. Thank you for visiting this article.