Solar Dragon Wyrmling: Monster Guide for 5th Edition

A solar dragon egg has an obsidian shell, shiny black and opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling’s wings to shine through

Medium Dragon, Typically Neutral

Proficiency Bonus: +2
Armor Class: 15 (natural armor)
Hit Points: 51 (6d8 + 24)
Speed: 20 ft., fly 40 ft. (hover)

STR – 16 (+3)
DEX – 15 (+2)
CON – 18 (+4)
INT – 11 (+0)
WIS – 12 (+1)
CHA – 10 (+0)

Saving Throws: Dex +4, Con +6, Wis +3, Cha +2

Skills: Perception +5, Stealth +4

Damage Immunities: radiant

Condition Immunities: blinded

Senses: darkvision 120 ft., passive Perception 15

Languages: Draconic

Challenge: 3 (700 XP)

Flyby: The dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Unusual Nature: The dragon doesn’t require air.


Multiattack: The dragon makes one Bite attack and one Tail attack.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) radiant damage.

Tail: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Photonic Breath (Recharge 5–6): The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 120 feet of itself, then blossoms into a 10-foot-radius sphere centered on that point.

Each creature in the sphere must make a DC 14 Constitution saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.