Blindness/Deafness Spell Guide for D&D 5e

Hello readers’ in this post we are going to talk about Blindness/Deafness 5e. This is very a intresting spell on dnd game.

Their casting time or range are so amazing. Now we will shortly discuss their all types of hitting points, so let’s start points.

Blindness/Deafness

2nd-level necromancy
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: 1 minute
Spell List: Bard, Cleric, Sorcerer, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw.

If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

(FAQ) Frequently Asked Question of Blindness/Deafness

People ask some question about Blindness/Deafness. So answer is given below;

1. At What Level Does Blindness/Deafness 5e Work?

It works on 2nd-level necromancy

2. What Is The Higher Level of Does Blindness/Deafness 5e?

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

3. What Range Does Blindness/Deafness 5e Work On?

Range is 30 feet.

4. Which Class Works On Blindness/Deafness 5e?

Basically works on Bard, Cleric, Sorcerer, Wizard.

5. How Does Work Blindness/Deafness 5e?

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw.

If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

This is all information about Blindness/Deafness 5e, I hope you have like this post. Thanks for visiting this page.