Whirlwind Spell Guide for 5th Edition of Dungeons And Dragons

Whirlwind is a 7th level evocation spell, the casting of spell is one action and it’s targeting range is 300 feet, it too good.

The components is made of a piece of straw and working duration is up to one minute. The spell also available on sorcererbook of “Xanathar’s Guide to Everything Book“.

7th-level evocation
Casting Time: 1 action
Range: 300 feet
Spell List: Druid & Wizard
Source: Xanathar’s guide to Everything
Components: V, M (a piece of straw)
Duration: Concentration, up to 1 minute

A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius 30-foot-high cylinder centered on that point.

Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction a long the ground.

The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears.

A creature takes 10d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the whirlwind until the spell ends.

When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top.

A restrained creature moves with the whirlwind and falls when the spell ends, unless the creature has some means to stay a loft.

A restrained creature can use an action to make a Strength or Dexterity check against your spell save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d6 x 10 feet away from it in a random direction.

Thanks for visiting this post…..