Hello reader’s in this post we are going to talk about the D&D Beholder 5e. This is very intresting topic.
Their Hit Points, Speed, Skills, Language challenge are so amazing. In this post we have shortly discuss their intresting points and QnA is given below:
Large Aberration: Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 180 (19d 10 + 76)
Speed: 0ft., fly 20ft., (hover)
Sr – 10
Dex – 14
Con – 18
Wis – 15
Int – 17
Cha – 17
Saving Throws:
Int: +8, Wis: +7, Cha: +8
Skills: Perception + 12
Conditions Immunities: prone
Senses: Darkvision 120ft., passive perception 22
Languages: Deep Speech, Undercommon
Challenge: 13 or 14 when encountered in lair
Traits:
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone.
At the start of each of its turns, the beholders decides which way the cone face and whether the cone is active. The area works against the beholder’s own eye rays.
Actions:
Bite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 14 (4d6) piercing damage.
Eye Rays
The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Legendary Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 14 (4d6) piercing damage.
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.
One initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:
A 50-foot-square area of ground within 120 feet of the beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next.
Each creatures of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled.
Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.
An eye opens on a solid surface within 60 feet of the beholder. One random eye ray of the beholders shoots from that eye at a target of the beholder’s choice that it can see. The eye then closes and disappears.
The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.
When the beholder sleeps, minor warps in reality vanish 24 hours later. Mark’s on cave walls might change subtly, an eerie trinket might appear where none exister before, harmless slime might coat a statue, and so on.
These effects apply only to natural surfaces and to non-magical objects that aren’t on anyone’s person.
If the beholder dies, these effects fade over the course of 1d10 days.
Frequently Asked Question of Beholder 5e
People’s genrally know about this Beholder 5e, but most of the time is so confusing, so peoples ask some question about this Beholder 5e, their answer is given below:
1. Is Natural Armor Class Of Beholder 5e?
Natural armor class is 18
2. Is Hit Point Of Beholder 5e?
Hit Points is 180 (19d 10 + 76)
3. Which Language used in Beholder 5e?
Languages used in Deep Speech, Undercommon.
4. What Happen In Regional Effects Of Beholder 5e?
Region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
- Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.
- When the beholder sleeps, minor warps in reality vanish 24 hours later. Mark’s on cave walls might change subtly, an eerie trinket might appear where none exister before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to non-magical objects that aren’t on anyone’s person.
- If the beholder dies, these effects fade over the course of 1d10 days.
5. What Is Melee Attack of Beholder 5e?
Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 14 (4d6) piercing damage.
So, in this post we have covered the Beholder 5e, I hope you have liked this post. Thanks for visiting….