Gnoll 5e | 5th Edition Monsters

In this post we are going to talk about the gnolls. This is a very intresting & important.

Gnolls is a very powerful monster on dnd game. In this post we have briefly discuss their armor class, hit points, speed, orgin of gnoll, gnoll structure & weapon used gnolls are completely describe.

Medium humanoid (Gnoll), chaotic evil

Armor Class: 15 (hide armor, shield)
Hit Points: 22 (5d8)
Speed: 30 ft.

STR – 14 (+2)
DEX – 12 (+1)
CON – 11 (+0)
INT – 6 (-2)
WIS – 10 (+0)
CHA – 7 (-2)

Senses: Darkvision 60ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100XP)
Rampage. When the Gnoll reduces a creature to 0 hit points with a melee attack on its turn, the Gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5ft.or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Gnoll are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning slaughtering their victims and devouring their flesh.

Demonic Origin: The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Plane and ran amok.

Packs of ordinary hyenas followed in his wake, scavenging the demon lord’s kills.

Those hyenas were tranformed into the first gnolls, parading after Yeenoghu until he was benished back to the Abyss.

The gnolls then scattered across the face of the world, a dire reminder of demonic power.

Nomadic Destroyers: Gnolls are dangerous because they strike at random. They emerge from the wilderness, plunder and slaughter, then move elsewhere.

They attack like a plague of locusts, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land.

Gnolls choose easy target for their raids. Armored warriors holed up in a fortified castle will survive a rampaging Gnoll horde unscathed, even as the I towns, village, and farms that surround the castle are ablaze, their people slaughtered and devoured.

Gnoll rarely build permanent structure or craft anything of lasting value.

They don’t make weapons or armor, but scavenge such items from the corpses ot their fallen victims, stringing ears, teeth, scalps, and other trophies from their foes into their patchwork armor.

Thirst for Blood: No goodness or compassion resides in the heart of a gnoll. Like a demon, it lack anything resembling a conscience, and can’t be taught or coerced taught or coerced to put aside its destructive tendencies.

The gnolls’ frenzied bloodlust make them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls.

Gnoll Pack Lord

Medium humanoid (Gnoll), chaotic evil
Armor Class: 15 (chain shirt)
Hit Points: 49 (9d8 + 9)
Speed: 30 ft.

STR – 16 (+3)
DEX – 14 (+2)
CON – 13 (+1)
INT – 8 (-1)
WIS – 11 (+0)
CHA – 9 (-1)

Senses: Darkvision 60ft., passive Perception 10
Language: Gnoll
Challenge: 2 (450 XP)

Rampage: When the Gnoll reduces a creature to 0 hit points with a melee attack on its turn, the Gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The gnoll makes two attacks, either with its glaive or its lonegbow, and uses its incite Rampage if it can.

Bite: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longbow: Ranged Weapon Attack: +4 to hit, range 150/600ft., one target. Hit: 6 (1d8 +2) piercing damage.

Incite Rampage (Recharge 5 – 6): One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

The alpha of a gnoll pack is the pack lord, ruling by might and cunning. A pack lord earns the best of a gnoll. Pack’s spoils, food, valuable trinkets, and magic items.

It ornaments its body with brutal piercings and grostesque trophies, dyeing its fur with demonic sigils, hoping Yeenoghu will make it invulnerable.

Gnoll Fang of Yeenoghu

Medium fiend (gnoll), chaotic evil
Armor Class: 14 (hide armor)
Hit Points: 65 (10d8 + 20)
Speed: 30 ft.

STR – 17 (+3)
DEX – 15 (+2)
CON – 15 (+2)
INT – 10 (+0)
WIS – 11 (+0)
CHA – 13 (+1)

Saving Throws: Con +4, Wis +2, Cha +3

Senses: Darkvision 60ft., passive Perception 10
Languages: Abyssal, Gnoll
Challeng: 4 (1,100XP)

Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack: The gnoll make three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw: Melee Weapon Attack: + 5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Gnoll celebrate their victories by performing demonic rituals and making blood offering to Yeenoghu.

Sometimes the demon lord rewards his worshipers by allowing one of them to be possessed by a demonic spirit.

Marked as Yeenoghu’s favorite, the lucky recipient becomes a fang of Yeenoghu, the chosen of the Gnoll Lord. In much the same way Yeenoghu created the first gnolls, a hyena that feasts on a fang’s slain foe undergoes a horrible transformation, becoming a full- grown adult gnoll.

Depending on the number of hyenas in region, a fang of Yeenoghu can lead to a startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check.

(FAQ) Frequently Aksed Question of Gnoll

People ask some question about this gnoll, so answer is given below:

1. What Is The Properties of Gnoll?

Gnoll are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning slaughtering their victims and devouring their flesh.

2. What Is the Origin of Gnoll?

The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Plane and ran amok.

Packs of ordinary hyenas followed in his wake, scavenging the demon lord’s kills. Those hyenas were tranformed into the first gnolls, parading after Yeenoghu until he was benished back to the Abyss.

The gnolls then scattered across the face of the world, a dire reminder of demonic power.

3. Does Gnoll Make Permanent Structure?

Gnoll rarely build permanent structure or craft anything of lasting value.

4. What Weapons Does The Gnoll Use On His Enemies?

They don’t make weapons or armor, but scavenge such items from the corpses ot their fallen victims, stringing ears, teeth, scalps, and other trophies from their foes into their patchwork armor.

5. Does Gnolls Is Highly Dangerous?

Gnoll is thirst for Blood, no goodness or compassion resides in the heart of a gnoll.

Like a demon, it lack anything resembling a conscience, and can’t be taught or coerced taught or coerced to put aside its destructive tendencies.

The gnolls’ frenzied bloodlust make them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls.

6. How Does Gnoll Celebrate His victory?

Gnoll celebrate their victories by performing demonic rituals and making blood offering to Yeenoghu.

Sometimes the demon lord rewards his worshipers by allowing one of them to be possessed by a demonic spirit.

So, this is the all about gnolls, I hope you have like this post. Thanks for visiting this post.