Evard’s Black Tentacles is a powerful spell on DND. This is a 4th level conjuration spell. The casting time of the spell is one action and its range is 90 feet. The materials required for this spell are a piece of tentacle from a giant octopus or a giant squid and the spell takes up to one minute to completed.
4th level Conjuration
Casting Time: 1 action
Spell List: Wizard
Material: A piece of tentacle from a giant octopus or a giant squid
Components: V, S, M
Range: 90 feet
Concentration: Yes
Duration: Up to 1 minute
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the Duration, these tentacles turn the ground in the area into Difficult Terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be be Restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already Restrained by the tentacles takes 3d6 bludgeoning damage.
A creature Restrained by the tentacles can use its Action to make a Strength or Dexterity check against your spell save DC. On a success, it frees itself.
Frequently Asked Question of Evard’s Black Tentacles
Some of the below questions may have been familiar to you after all others have encountered the Evard’s Black Tentacles. Here are the answers:
1. How Does Evard’s Black Tentacles Work?
“Evard’s black tentacles spell “Squirming, ebony tentacles cover a 20-foot square of ground that you can see within range. The tentacles make the terrain in the area difficult for the duration of their presence.
2. Is Evard’s Black Tentacles Good 5e?
Evard’s Black Tentacles works best against large groups of enemies, and is capable of eliminating a large number of lower-level minions at once. If you cast this spell upon a horde of charging goblins, you will see them completely destroyed.
3. Does Evard’s Black Tentacles Affect The Caster?
Yes.
Everad’s black tentacles affect anyone he can get his tentacles. Allies, such as yourself, are not excluded. Spells cast in an area generally affect other people in the area and do not grant immunity to you.
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