Retriever 5e | Dungeons And Dragons Guide for Monsters

Retrievers are powerful, spider-like constructs. A creature created by foul sorcery to serve and protect powerful demon nobles in the Abyss.

Their specialty was tracking objects and individuals that were desired by their masters.

Large Construct, Typically Lawful Evil

Proficiency Bonus: +5
Armor Class: 19 (Natural Armor)
Hit Points: 210 (20d10 + 100)
Speed: 40 ft., climb 40 ft.

STR – 22 (+6)
DEX – 16 (+3)
CON – 20 (+5)
INT – 3 (- 4)
WIS – 11 (+0)
CHA – 4 (-3)

Saving Throws: Dex +8, Con + 10, Wis +5

Skills: Perception +5, Stealth +8

Damage Immunities: necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine

Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned

Senses: blindsight 30 ft., darkvision 60 ft., passive Perception 15

Languages: Understands Abyssal, Elvish, and Undercommon but can’t speak

Challenge: 14 {11,500 XP)

Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before.

The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.

The retriever can have only one such quarry at a time. The retriever also always knows the location of its master.

Actions

Multiattack: The retriever makes two Foreleg attacks, and it uses Force Beam or Paralyzing Beam, if available.

Foreleg: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Force Beam: The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one.

Paralyzing Beam (Recharge 5-6): The retriever targets one creature it can see within 60 feet of it.

The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute.

The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If the paralyzed creature is Medium or smaller, the retriever can pick it up as part of the retriever’s move and walk or climb with it at full speed .

Spellcasting: The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):

3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing for the spell), web.

Frequently Asked Question of Retriever

A Retriever is one of the most popular monsters in DND, but it is also one of the most confusing, so many people have questions regarding it. Here are some answers to these questions:

1. What Language Does Retriever Speaks?

No.
A Retriever can understand Abyssal, Elvish, and Undercommon, but not speak them

2. Can Retriever Make Foreleg Attack?

Yes. It can makes Foreleg Attack.

The retriever makes two Foreleg attacks, and it uses Force Beam or Paralyzing Beam, if available.

3. Where Get Find Retriever?

The Retriever can also be found in the sourcebook of Mordenkainen’s Monster of the Multiverse, which is described in full detail in this book.

4. What Does Retriever Do In DND 5e?

The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before.

The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.

The retriever can have only one such quarry at a time. The retriever also always knows the location of its master.

5. How Does Retriever Target?

The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one.

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