Skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
Medium Undead (Sorcerer), Typically Lawful Evil
Proficiency Bonus: +5
Armor Class: 18 (plate)
Hit Points: 112 (15d8 + 45)
Speed: 30 ft.
- STR – 14 (+2)
DEX – 16 (+3)
CON – 17 (+3)
INT – 16 (+3)
WIS – 15 (+2)
CHA – 21 (+5)
Skills: Athletics +7, History +8, Perception +12 , Stealth +8
Damage Resistances: cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses: darkvision 60 ft., passive Perception 22
Languages: all the languages it knew in life
Challenge: 15 (13,000 XP)
Evasion. If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep
Actions
Multiattack. The skull lord makes three Bone Staff or Deathly Ray attacks.
Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage.
Deathly Ray. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) necrotic damage.
Spellcasting. The skull lord casts one of the following spells, using Charisma as the spell casting ability (spell save DC 18):
At will: mage hand, message
2/day each: dimension door.fear
1/day each: cloud kill, cone of cold
Legendary Actions
The skull lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The skull lord regains spent legendary actions at the start of its turn.
Attack. The skull lord makes one Bone Staff or Deathly Ray attack.
Move. The skull lord moves up to its speed without provoking opportunity attacks.
Summon Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.
Frequently Asked Question of Skull Lord
There is no doubt that Skull Lord is a very amazing spell, but many people are confused by it, and so they ask some questions. Here are the answers to those questions;
1. Can Skull Lord Use Legendary Actions?
The skull lord can use 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The skull lord regains spent legendary actions at the start of its turn.
2. Can Skull Lord Eat And Drink?
The skull lord doesn’t require air, food, drink, or sleep.
3. How Does Skull Lord Increase Speed?
The skull lord moves up to its speed without provoking opportunity attacks.
4. What Does Skull Lord Do In DND 5e?
Skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
5. Where Get Find Skull Lord 5e?
Skull Lord can be found in the sourcebook of Mordenkainen’s Monster of the Multiverse, and its full details are detailed in the book.
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