The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain.
It is as wildly changeable as a dream, and that’s how they regard it- as a dream. Nothing there is permanent, so nothing there is real. What happens on the surface doesn’t matter.
Promises and bargains made there needn’t be honored. Life and even art hold less value there.
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity.
Some who go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment.
Regardless of the reason they ended up on the surface, if they don’t take shelter under stone, such stone giants can become dreamwalkers.
Huge Giant, Typically Chaotic Neutral
Proficiency Bonus: +4
Armor Class: 18 (Natural Armor)
Hit Points: 161 (14d12 + 70)
Speed: 40 ft.
STR – 23 (+6)
DEX – 14 (+2)
CON – 21 (+5)
INT – 10 (+0)
WIS – 8 (-1)
CHA -12 (+1)
Saving Throws: Dex +6, Con +9, Wis +3
Skills: Athletics+ 14, Perception +3
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Giant
Challenge: 10 (5,900 XP)
Dreamwalker’s Charm: An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated.
On a failed save, the creature is charmed by the giant.
A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once it succeeds on the saving throw, the creature is immune to this giant’s Dream-walker’s Charm for 24 hours.
Actions
Multiattack: The giant makes two Greatclub or Rock attacks.
Greatclub: Melee Weapon Attack:+ 10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Petrifying Touch: The giant touches one Medium or smaller creature with in 10 feet of it that is charmed by it.
The target must make a DC 17 Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body.
Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
Frequently Asked Question of Stone Giant Dreamwalker
Stone Giant Dreamwalker is one of the most powerful creature in Dungeons & Dragons, it is useful and interesting, but most of the time it is quite confusing, so people often have questions related to it. Here are the answers:
1. What Does Stone Giant Dreamwalker Do In DND?
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity.
Some who go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment.
Regardless of the reason they ended up on the surface, if they don’t take shelter under stone, such stone giants can become dreamwalkers.
2. How Does Stone Giant Dreamwalker Work In DND?
An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated.
On a failed save, the creature is charmed by the giant.
A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once it succeeds on the saving throw, the creature is immune to this giant’s Dream-walker’s Charm for 24 hours.
3. Does Stone Giant Dreamwalker Have Darkvision?
Yes.
Stone Giant Dreamwalker have darkvision, and it has darkvision 120 ft.
4. Does Stone Giant Dreamwalker Uses Petrifying Touch?
Yes.
The giant touches one Medium or smaller creature with in 10 feet of it that is charmed by it. The target must make a DC 17 Constitution saving throw.
On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body.
Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
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