Typical vegepygmies originate from the remains left behind when a Humanoid or a Giant is killed by russet mold One or more vegepygmies emerge from the corpse a day later.
Small Plant, Typically Neutral
Proficiency Bonus: +2
Armor Class: 13 (Natural Armor)
Hit Points: 13 (3d6 + 3)
Speed: 30 ft.
STR – 7 (- 2)
DEX – 14 (+2)
CON – 13 (+1)
INT – 6 (-2)
WIS – 11 (+0)
CHA – 7 (-2)
Skills: Perception +2, Stealth +4
Damage Resistances: lightning, piercing
Senses: darkvision 60 ft., passive Perception 12
Languages: Vegepygmy
Challenge: 1/4 (50 XP)
Plant Camouflage: The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration: The vegepygmy regains 3 hit points at the start of its turn.
If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn.
The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Frequently Asked Question of Vegepygmy
Vegepygmy is an interesting and useful monster, but people usually ask a few questions about it. Here are the answers;
1. What Is Vegepygmy In DND?
Typical vegepygmies originate from the remains left behind when a Humanoid or a Giant is killed by russet mold One or more vegepygmies emerge from the corpse a day later.
2. Can Vegepygmy Regenerate In DND?
The vegepygmy regains 3 hit points at the start of its turn.
If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn.
The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
3. Does Vegepygmy Have Languages?
Yes.
Vegepygmy have languages, and it can only vegepygmy language are uses.
4. Which Attacks Does Vegepygmy Makes?
It can manily claw and sling attacks do, I describe in below;
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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