Sardior is said to have died in the destruction of the First World. But many believe that Sardior’s divine essence survives within every gem dragon.
This philosophy is central to the teachings of Sardior’s dragonborn champions, who wield psionic power in the service of their mysterious cause.
Many of these champions are associated with the Inheritors of the First World.
Sardior’s champions use telekinetic power to move their foes and even carry themselves through the air.
Their breath weapon, a blast of heat, is believed to be an echo of long-lost Sardior’s breath.
Medium Humanoid, Typically Neutral
Proficiency Bonus: +3
Armor Class: 17 (Mental Defense)
Hit Points: 75 (10d8 + 30)
Speed: 30 ft., fly 30 ft. (hover)
STR – 14 (+2)
DEX – 16 (+3)
CON – 17 (+3)
INT – 18 (+4)
WIS – 14 (+2)
CHA – 12 (+1)
Saving Throws: Con +6, Int +7, Wis +5, Cha +4
Damage Resistances: psychic
Skills: Arcana +7, History +7, Perception +5
Condition Immunities: frightened
Senses: passive Perception 15
Languages: Common, Draconic
Challenge: 6 (2,300 XP)
Legendary Resistance (1/Day): If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense: While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.
Actions
Multiattack: The dragonborn makes three Mind Blade attacks.
Mind Blade: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage.
Heat Breath (Recharge 6): The dragonborn exhales a wave of intense heat in a 30-foot cone.
Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Metal objects in that area glow red-hot until the end of the dragonborn’s next turn.
Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw.
On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.
Spellcasting (Psionics): The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
1/day each: Bigby’s hand, hypnotic pattern, telekinesis.
Frequently Asked Question of Dragonborn of Sardior
A Dragonborn of Sardior is an interesting monster, but most people are curious about it, so they usually ask a few questions about it. Here are the answers:
1. Does Dragonborn of Sardior Use Telekinetic Power?
Yes.
Sardior’s champions use telekinetic power to move their foes and even carry themselves through the air.
Their breath weapon, a blast of heat, is believed to be an echo of long-lost Sardior’s breath.
2. What Is Dragonborn of Sardior In DND?
This philosophy is central to the teachings of Sardior’s dragonborn champions, who wield psionic power in the service of their mysterious cause. Many of these champions are associated with the Inheritors of the First World.
3. Can Dragonborn of Sardior Wear Armors?
Nope.
The dragonborn of sardior no wearing any armor, its AC includes its Intelligence modifier.
4. How Does Dragonborn of Sardior Make Attacks?
The dragonborn exhales a wave of intense heat in a 30-foot cone.
Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Metal objects in that area glow red-hot until the end of the dragonborn’s next turn.
Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw.
On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.
5. What Book Is Dragonborn of Sardior 5e?
You can be find this Dragonborn of Sardior in sourcebook of “Fizban’s Tresury of Dragons” which complete detalis are describe in this book.
The topic of Dragonborn of Sardior was presented in this article, and I hope that you found it to be informative and entertaining. Thank you for reading this article.