The first space hamsters were created by wizards who used magic to shrink giant space hamsters to wee size, leading their creators to refer to them as miniature giant space hamsters. The magic also made the space hamsters smarter and telepathic.
These benign rodents are native to Wildspace, though countless numbers of them have found their way to worlds throughout the Material Plane, where they are known simply as hamsters. They keep their telepathic ability hidden from most other creatures they come near.
Tiny Monstrosity, Typically Neutral Good
Proficiency Bonus: +2
Armor Class: 15
Hit Points: 10 (4d4)
Speed: 20 ft., burrow 5 ft.
STR – 1 (−5)
DEX – 20 (+5)
CON – 10 (+0)
INT – 6 (−2)
WIS – 12 (+1)
CHA – 6 (−2)
Skills: Perception +3, Stealth +7
Senses: passive Perception 13
Languages: telepathy 5 ft.
Challenge: 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Go for the Eyes (Recharge 6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster’s next turn.
Bonus Actions
Escape. The hamster takes the Dash or Disengage action.