Thri-kreen gladiators relish opportunities to test their mettle in combat and often paint their carapaces with the blood of their enemies.
Medium Monstrosity, Any Alignment
Proficiency Bonus: +3
Armor Class: 17 (natural armor)
Hit Points: 142 (19d8 + 57)
Speed: 30 ft.
STR – 18 (+4)
DEX – 18 (+4)
CON – 16 (+3)
INT – 10 (+0)
WIS – 15 (+2)
CHA – 11 (+0)
Saving Throws: Str +7, Dex +7, Wis +5
Skills: Acrobatics +7, Athletics +7, Perception +5
Condition Immunities: frightened
Senses: darkvision 60 ft., passive Perception 15
Languages: Thri-kreen, telepathy 60 ft.
Challenge: 7 (2,900 XP)
Actions
Multiattack. The thri-kreen makes two Gythka attacks and one Chatkcha attack.
Gythka. Melee Weapon Attack: +7 to hit (with advantage if the thri-kreen is missing any hit points), reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Chatkcha. Ranged Weapon Attack: +7 to hit (with advantage if the thri-kreen is missing any hit points), range 30/120 ft., one target. Hit: 7 (1d6 + 4) slashing damage
Bonus Actions
Leap. The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.
Reactions
Parry. The thri-kreen adds 3 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon.