The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Medium Construct, Unaligned
Armor Class: 16 (natural armor)
Hit Points: 105 (14d8 + 42)
Speed: 30 ft.
- STR – 19 (+4)
DEX – 10 (+0)
CON – 17 (+3)
INT – 3 (-4)
WIS – 10 (+0)
CHA – 1 (-5)
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands one language of its creator but can’t speak
Challenge: 4 (1,100 XP)
Proficiency Bonus: +2
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
ACTIONS
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
REACTIONS
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll , the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork mu st be ab le to see the creature and the attacker.