Clockwork Stone Defender: Powerful Monster Guide

The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.

Medium Construct, Unaligned

Armor Class: 16 (natural armor)
Hit Points: 105 (14d8 + 42)
Speed: 30 ft.

    STR – 19 (+4)
    DEX – 10 (+0)
    CON – 17 (+3)
    INT – 3 (-4)
    WIS – 10 (+0)
    CHA – 1 (-5)

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: darkvision 60 ft., passive Perception 10

Languages: understands one language of its creator but can’t speak

Challenge: 4 (1,100 XP)

Proficiency Bonus: +2

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

ACTIONS

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

REACTIONS

Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll , the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork mu st be ab le to see the creature and the attacker.