Duergar Despot | Monster Guide for D&D 5th Edition

Duergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.

Medium Humanoid (Dwarf), Any Alignment

Armor Class: 21 (natural armor)
Hit Points: 119 (14d8 + 56)
Speed: 25 ft.

    STR – 20 (+5)
    DEX – 5 (-3)
    CON – 19 (+4)
    INT – 15 (+2)
    WIS – 14 (+2)
    CHA – 13 (+1)

Saving Throws: Con +8, Wis +6

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned

Senses: darkvision 120 ft., passive Perception 12

Languages: Dwarvish, Undercommon

Challenge: 12 (8,400 XP)

Proficiency Bonus: +4

Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine. When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.

Iron Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked prone.

Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, or 21 (3d10 + 5) to a prone target.

Flame jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting (Psionics). The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand, minors illusion

1/day: stinking cloud