The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications.
Medium Construct (Dwarf), Any Alignment
Armor Class: 17 (natural armor)
Hit Points: 33 (6d8 + 6)
Speed: 20 ft.
- STR – 17 (+3)
DEX – 7 (-2)
CON – 12 (+1)
INT – 5 (-3)
WIS – 5 (-3)
CHA – 5 (-3)
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 7
Languages: understands Dwarvish but can’t speak
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Siege Monster. The hammerer deals double damage to objects and structures.
ACTIONS
Multiattack. The hammerer makes one Claw attack and one Hammer attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
REACTIONS
Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer makes a Hammer attack against that creature.