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Guiding Bolt 5e | Dungeons And Dragons Spell Guide

In this post we are going to talk about the Guiding bolt. Guiding bolt is a very good spell on dnd. This post we have shortly discuss their intresting & hitting points. So lets start the post. 1st level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round Classes: Cleric …

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Ashardalon’s Stride 5e | 5th Edition Spell

Ashardalon’s Stride is a very intresting & powerful spell on dnd. This is a 3rd level transmutation spell available on Artificer, Ranger, Sorcerer, and Wizard classes. The range of this spell is self, and duration up to 1 minute. 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Classes: Artificer, Ranger, Sorcerer …

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Adult Solar Dragon: Monster for 5th Edition D&D

Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s …

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Rot Troll 5e – Monster Guide for 5th Edition

A troll infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s body withers, and the flesh falls away from the body as quickly as it forms. Eventually a rot troll becomes unable to regenerate, though the troll still heals normally. The creature courses with …

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Conjure Woodland Beings 5e: Spell Guide for D&d

Conjure Woodland Beings is one of the most powerful spells in DND. This is an conjuration spell of the forth level. This spell takes one action to cast and has a range of 60 feet. The material required for the spell is one holly berry per creature summoned, and its duration is up to 1 …

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Hadozee Explorer 5e: D&D Monster Guide 5e

Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse worthy of further exploration. Medium Humanoid, Any Alignment Proficiency Bonus: +2 Armor Class: 15 (studded leather) Hit Points: 49 (9d8 + 9) Speed: 30 ft., climb 30 ft. …

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5e Holy Weapon Spell for Cleric and Paladin

Holy Weapon is a 5th level evocation spell. Its belong to paladin class and the duration of holy weapon is up to 1 hour. Basically Holy weapon emits bright light in a 30 radius and dim light for an additional 30 feet. In addition, weapon attack made with it deal an extra 2d8 radiant damage …

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Shadow Mastiff Alpha 5e | D&d Monster Guide

Each pack of shadow mastiffs is led by an alpha, the smartest one of the group. The sound of an alpha’s howl strikes terror into those who hear it and is a sure sign that a pack is on the prowl. Medium Monstrosity, Typically Neutral Evil Proficiency Bonus: +2 Armor Class: 12 Hit Points: 44 …

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Feyr: Monster Guide for Dungeons And Dragons

A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while they sleep. Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace …

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Thorny Vegepygmy 5e | D&D Monster Guide for 5th Edition

If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny, instead of a bipedal vegepygmy. Thornies are less intelligent than other vegepygmies, but they are larger and more ferocious and have thorn-covered bodies. Medium Plant, Typically Neutral Proficiency Bonus: +2 Armor Class: …

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