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Illusionist wizard 5e: Monsters Guide for 5th Edition D&d

Illusionists twist light, sound, and even thought to create illusory effects. Some illusionists are delightful entertainers, while others are devilish tricksters. Medium Humanoid, Any Alignment Proficiency Bonus: +2 Armor Class: 12 (15 with mage armor) Hit Points: 44 (8d8 + 8) Speed: 30 ft. STR – 9 (-1) DEX – 14 (+2) CON – 13 …

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Tasha’s Mind Whip Spell Guide for 5th Edition

Tasha’s Mind Whip is a very interesting spell on dnd. The casting time of this spell is 1 action and duration are 1 round. The spell works on 2nd-level transmutation, and range is self, & it has only required vocal components. 2nd-level enchantment Casting Time: 1 action Range: 90 feet Components: V Classes: Sorcerer and …

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DWARF : D&D Race Gudie and Detailed Explanation

“Yerlate, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a …

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Transmuter Wizard 5e: Monsters Guide for 5th Edition d&d

Transmuters are masters a transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis. Medium Humanoid, Any Alignment Proficiency Bonus: +3 Armor Class: 12 (15 with mage armor) Hit Points: 49 (11d8) Speed: 30 ft. STR – 9 (-1) DEX – 14 (+2) CON – 11 (+0) INT – …

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Yuanti Anathema 5e: Monster Guide for D&D

As part of their quest for godhood, a yuan-ti abomination might perform a ritual that, if successful, transforms them into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful. Anathemas …

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Crystal Dragons 5e: Monster Guide for 5th Edition D&d

Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic. Inner Glow When they …

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Diviner Wizard: A Monsters Guide for 5th Edition D&d

Diviners peer into the future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or they might be know it alls, spilling insights to advance their own status. Medium Humanoid, Any Alignment Proficiency Bonus: +3 Armor Class: 12 (15 with mage armor) Hit Points: 90 (20d8) Speed: …

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Tarrasque 5e (Monster) Guide for 5th Edition D&D

The legendary tarrasque is possibly the most dreasded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons. It carries itself …

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Sea Spawn 5e | Monsters Guide for D&D 5e

In Sea Spawn, beings find themselves in over their heads (heh) in the ocean, but their lives are spared by the creatures that live below… but not for their own benefit. According to Caduceus, sea spawn are not undead because they have never been allowed to die. Those who are transformed into sea spawn are …

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Bane Spell Guide for 5th Edition D&D

Bane is a 1st-level enchantment spell. This is very intresting spell on dnd & the range of Bane is 30 feet and components is a drop of blood. It works on Bard & Cleric Spell. The casting time of this spell is 1 action and duration are up to 1 minute. 1st-level enchantment Casting Time: …

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