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Transmuter Wizard 5e: Monsters Guide for 5th Edition d&d

Transmuters are masters a transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis. Medium Humanoid, Any Alignment Proficiency Bonus: +3 Armor Class: 12 (15 with mage armor) Hit Points: 49 (11d8) Speed: 30 ft. STR – 9 (-1) DEX – 14 (+2) CON – 11 (+0) INT – …

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Yuanti Anathema 5e: Monster Guide for D&D

As part of their quest for godhood, a yuan-ti abomination might perform a ritual that, if successful, transforms them into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful. Anathemas …

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Crystal Dragons 5e: Monster Guide for 5th Edition D&d

Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic. Inner Glow When they …

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Diviner Wizard: A Monsters Guide for 5th Edition D&d

Diviners peer into the future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or they might be know it alls, spilling insights to advance their own status. Medium Humanoid, Any Alignment Proficiency Bonus: +3 Armor Class: 12 (15 with mage armor) Hit Points: 90 (20d8) Speed: …

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Tarrasque 5e (Monster) Guide for 5th Edition D&D

The legendary tarrasque is possibly the most dreasded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons. It carries itself …

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Sea Spawn 5e | Monsters Guide for D&D 5e

In Sea Spawn, beings find themselves in over their heads (heh) in the ocean, but their lives are spared by the creatures that live below… but not for their own benefit. According to Caduceus, sea spawn are not undead because they have never been allowed to die. Those who are transformed into sea spawn are …

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Bane Spell Guide for 5th Edition D&D

Bane is a 1st-level enchantment spell. This is very intresting spell on dnd & the range of Bane is 30 feet and components is a drop of blood. It works on Bard & Cleric Spell. The casting time of this spell is 1 action and duration are up to 1 minute. 1st-level enchantment Casting Time: …

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Sea Elf 5e: Race Guide for 5th edition D&d

Sea Elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane …

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Tabaxi: A Race Guide for 5th Edition D&D

Created by the Cat Lord a divine being of the Upper Planes-to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk …

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Summon Construct 5e | D&D Spells Guide

4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Spell List: Artificer and Wizard Duration: Concentration, up to 1 hour You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. …

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