Burning Hands is a 1st-level evocation spell. This is a very powerful spell & play different roll on dnd. The range of Burning Hands is 15-foot cone & casting time is 1 action. It works on Sorcerer class.
1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
Spell List: Sorcerer
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
(FAQ) Frequently Asked Question of Burning Hands 5e
People ask some question about Burning Hands 5e, the answer is given below;
1. How Does Burning Hands Work 5e?
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw.
A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
2. What Level Spell Is Burning Hand?
Burning Hand is a 1st-level evocation spell.
3. Is Burning Hand Good 5e?
Burning Hand is good 5e because a creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one and after that fire ignites any flammable objects in the area that aren’t being worn or carried.
4. Can Sorcerer Are Use In Burning Hand 5e?
Definitely Yes! It works on Sorcerer class.
5. Do You Have To Roll For Burning Hand?
The Answer is no. You always cast the spell as long as you have an appropriate slot to spend, take the required time, and provide the necessary components.
6. Is Higher Level of Burning Hand 5e?
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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