A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked- never any more, never any less.
With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to them from teleporting.
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class: 16 (natural armor)
Hit Points: 120 (16d8 + 48)
Speed: 50 ft.
- STR – 18 (+4)
DEX – 10 (+O)
CON – 17 (+3)
INT – 5 (-3)
WIS – 17 (+3)
CHA – 12 (+1)
Skills: Investigation +3, Perception +9
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: acid, poison
Condition Immunities: poisoned
Senses: truesight 120 ft., passive Perception 19
Languages: Abyssal, Infernal, telepathy 60 ft.
Challenge: 8 (3,900 XP)
Proficiency Bonus: +3
Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.
Uncanny Senses. The canoloth can’t be surprised unless it’s incapacitated.
ACTIONS
Multiattack. The canoloth makes one Bite or Tongue attack and one Claw attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.
Tongue. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.