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Vampiric Touch | Spell for 5th Edition D&D

3rd-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you …

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Vicious Mockery | Spell for 5th Edition D&D

Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic …

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Unseen Servant | Spell for 5th Edition D&D

1st-level conjuration (ritual) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on …

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Warhorse 5e | D&D Compendium Guide 5e

Warhorse is very intresting and useful in dnd. This post we will briefly discuss thier all hitting points. Basically the armor class of warhorse is 11 and speed are 60 feet. Its have a bonuses action and attack action are completely describe. Large beast, unaligned Armor Class: 11 Hit Points: 19 (3d10 + 3) Speed: …

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Angry Sorrowsworn: Monster Guide for 5th Edition D&D

Relying on violence to sustain their existence, angry sorrowsworn sometimes called the Angrygrow more powerful when their foes fight back. If a creature opts not to attack, though, this sorrowsworn becomes confused, and its attacks weaken. It also has two heads, which bicker with each other incessantly. Medium Monstrosity, Typically Neutral Evil Proficiency Bonus: +5 …

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Detect thoughts 5e | Spell Guide for D&D 5e

Detect thoughts is a 2nd level divination spell, available on bard, sorcerer, & wizard classes and range are self. The components of this spell is a copper piece. 2nd level divination Casting Time: 1 action Range: Self Target: Self Components: V, S, M (A copper piece) Classes: Bard, Sorcerer, Wizard Duration: Concentration, Up to 1 …

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Shield of Faith 5e | Spell guide for 5th Edition D&D

The shield of faith is an abjuration spell of the first-level, which can be cast by clerics and paladins. You have one bonus action to cast the spell, which can last up to ten minutes at 60 feet range. There is only one material that is needed for this spell, a parchment with holy text …

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Conjure Fey 5e: Spell Guide for D&d

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell …

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Scorching Ray 5e | D&d Spell Guide and Overview

The scorching ray spell is one of the strongest in DND. This is a second-level evocation spell. Casting this spell requires one action, and its range is 120 feet. The spell can be cast by both Wizards and Sorcerers. 2nd level Evocation Casting Time: 1 action Range: 120 feet Spell List: Sorcerer & Wizard Components: …

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Pokeball Equipment Guide for 5th Edition D&D

Wondrous item, common, rare, very rare Pokeball are very powerful wondrous item. It is very useful and common/rare item, but also fairly easy to find. Something, through, it’s just better to kill the enemy. But when it isn’t when you need an ally or something of the like, it may be best to have a …

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