Champion | Monster Guide for D&D

Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.

Medium Humanoid, Any Alignment

Armor Class: 18 (plate)
Hit Points: 143 (22d8 + 44)
Speed: 30 ft.

    STR – 20 (+5)
    DEX – 15 (+2)
    CON – 14 (+2)
    INT – 10 (+0)
    WIS – 14 (+2)
    CHA – 12 (+1)

Saving Throws: Str +9, Con +6

Skills: Athletics +9, Intimidation +5, Perception +6

Senses: passive Perception 16 Languages any one language (usually Common)

Challenge: 9 (5,000 XP)

Proficiency Bonus: +4

Indomitable (2/Day). The champion rerolls a failed saving throw.

ACTIONS

Multiattack. The champion makes three Greatsword or Shortbow attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

BONUS ACTIONS

Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.