A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
Medium Construct, Unaligned
Armor Class: 13
Hit Points: 36 (8d8)
Speed: 30 ft., burrow 30 ft.
- STR – 10 (+0)
DEX – 16 (+3)
CON – 11 (+0)
INT – 3 (- 4)
WIS – 14 (+2)
CHA – 1 (-5)
Skills: Perception +6, Stealth +7
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 16
Languages: understands one language of its creator but can’t speak
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Earth Armor. The clockwork doesn’t provoke opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the clock work must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.