Deep Rothe: Powerful Monster Guide for D&D

Deep rothe are Underdark cattle that communicate with one another using the dancing lights spell. Some scholars speculate that rothe came originally from the Feywild and brought the ability to cast the spell with them. Other sages attribute the ability to the centuries rothe have spent in the Underdark, where ambient magic slowly transforms everything.

Medium Beast (Cattle), Unaligned

Armor Class: 10
Hit Points: 13 (2d8 + 4)
Speed: 30 ft.

    STR – 18 (+4)
    DEX – 10 (+0)
    CON – 14 (+2)
    INT – 2 (- 4)
    WIS – 10 (+0)
    CHA – 4 (- 3)

Senses: darkvision 60 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 XP)

Proficiency Bonus: +2

Beast of Burden. The rot he is considered to be one size larger for the purpose of determining its carrying capacity.

ACTIONS

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the rothe moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.

Dancing Lights. The rothe casts dancing lights, requiring no spell components and using Wisdom as the spellcasting ability.