A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions.
To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while they sleep.
Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons.
A feyr that comes across a spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack.
It retreats rather than allows itself to perish in a confrontation.
Large Aberration, Typically Chaotic Evil
Proficiency Bonus: +3
Armor Class: 16 (natural armor)
Hit Points: 88 (16d10)
Speed: 0 ft., fly 50 ft. (hover)
STR – 16 (+3)
DEX – 16 (+3)
CON – 11 (+0)
INT – 14 (+2)
WIS – 14 (+2)
CHA – 11 (+0)
Saving Throws: Int +5, Wis +5
Skills: Perception +5, Stealth +9
Condition Immunities: frightened
Senses: darkvision 120 ft., passive Perception 15
Languages: –
Challenge: 5 (1,800 XP)
Unusual Nature. The feyr doesn’t require air
Actions
Multiattack: The feyr makes one Frightful Bite attack and one Tentacle attack.
Frightful Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and each creature within 10 feet of the feyr that can see it must succeed on a DC 13 Wisdom saving throw or be frightened of the feyr until the end of the feyr’s next turn.
Tentacle: Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 17 (4d6 + 3) psychic damage, and the target is grappled (escape DC 13).
Until this grapple ends, the feyr can’t use this tentacle against other targets. The feyr has two tentacles, each of which can grapple one creature.
Invisibility: The feyr becomes invisible until it attacks, uses Nightmare Fuel, or uses a bonus action to become visible.
Nightmare Fuel (1/Day): The feyr targets one unconscious creature it can see within 10 feet of itself.
The target must succeed on a DC 13 Wisdom saving throw or take 27 (5d10) psychic damage, and the feyr gains temporary hit point equal to the damage dealt.
Frequently Asked Question of Feyr
Some of the below questions may have been familiar to you after all others have encountered the Feyr. Here are the answers:
1. What Is Feyr In DND?
A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while they sleep.
2. Which Attackes Does Feyr In DND?
The feyr makes one Frightful Bite attack and one Tentacle attack.
3. What Does Feyr Do In DND?
Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons.
A feyr that comes across a spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack.
It retreats rather than allows itself to perish in a confrontation.
4. Can Feyr Show Invisibility In 5e?
The feyr becomes invisible until it attacks, uses Nightmare Fuel, or uses a bonus action to become visible.
5. What Book Have Feyr 5e?
Feyr is a very powerful creature, this creature you can find in sourcebook of “Spelljamme Adventures In Space” & his complete details are described in this book.