DUNGEONS & DRAGONS is a cooperative game in which the characters you roleplay embark on adventures together in fantasy worlds filled with monsters and magic.
This set gives you and up to five of your friends everything you need-besides your imagination and a pencil to journey in one of those worlds.
What In This Set
This set includes the following components:
Rulebook: This rulebook contains all the rules you need to start playing D&D.
Adventure Booklet: The other booklet in this set contains an adventure for you to play. Only the person who’s going to run the adventure should read that booklet.
Character Sheets: Five different characters-a cleric, a fighter, a paladin, a rogue, and a wizard are provided for up to five players to choose from.
The characters that your group choose will go on the adventure in the adventure booklet.
Dice: All the dice you need to play are included. Comes with all the dice you need to play—1d20, 1d100, 1d10, 1d8, 1d6, and 1d4.
Being A Player
Each player chooses a character, an adventurer who teams up with the other players’ adventurers.
This set comes with several characters to choose from, each one printed on their own sheet.
Take a look at each of the sheets, and choose the character who looks the most fun to play.
Whichever characters you and the other players choose, the characters are assumed to be allies as they face the dangers of D&D together.
The DM presents exciting challenges, new friends, and handsome rewards to your characters.
The DM is not your foe but does present dangers that provide opportunities for your adventurers to shine and then thrive.
The adventure in this set works best for four or five characters, so if you have fewer than four players, we recommend some of you play more than one character.
Being The DM
Instead of choosing a character, one participant takes on the role of the DM, the game’s lead storyteller and referee.
The DM runs the adventure for the characters, who navigate its hazards and decide which paths to explore.
The DM describes the locations and creatures that the adventurers face, and the players decide what they want their characters to do.
Then the DM, using imagination and the game’s rules, determines the results of the adventurers’ actions and narrates what they experience.
Because the DM can improvise to react to anything the players attempt, D&D is infinitely flexible.
If you decide to be the DM, make sure to familiarize yourself with this rulebook, and read the adventure booklet. You’ll then be ready to gather your friends together to play.
Rhythm of Play
Once the DM is ready to run the adventure and the players have chosen their characters, the group gathers for a session of play.
In a typical D&D session, play unfolds in encounters-similar to how a movie comprises scenes-and in each encounter, there are chances for the DM to describe creatures and places and for characters to make choices. Here’s an example of the start of an encounter:
Dungeon Master (DM): A crumbling castle stands among the trees, the ruins of seven towers jutting up from it like broken teeth.
An archway l ittered with rusted metal gapes open at the top of a short flight of steps.
just i nside that opening, you spot two skeletal guards with glowing red eyes.
Phillip (playing Nica, the cleric): Let’s send the rogue up ahead to look in and see if there are more than two guards.
Amy (playing Diana, the rogue): OK, I’ll sneak up untilI can peer in through the entrance.
DM: All right, let’s see how sneaky you are. Make a Dexterity check.
Amy: Using my Stealth proficiency, right?
DM: You bet.
Amy (rolling a d20): Diana’s pretty sneakythat’s a 17.
DM: There’s no sign the skeletal guards spot you, and you don’t notice any others
Explore the Secrets of Stormwreck Isle
Adventure for Characters Levels 1–3. Dragons of Stormwreck Isle draws adventurers into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict.
Individual Character Quests: Each player character comes with a goal that drives them and may provide a personal motivation for taking on a certain quest.
2–6 Players: Play with 1 Dungeon Master and 1–5 player characters (plays best with 4–5 characters).
Book Name: Starter Set: Dragons of Stormwreck
Authors: Wizards RPG Team
Publisher: Wizards of the Coast
Number of Pages: 94
How to Download PDF
Just click on the link given below to Download the PDF of Starter Set – Dragons of Stormwreck
Frequently Asked Question of Starter Set: Dragons of Stormwreck
Below is the answer to some common question regarding this Dragons of Stormwreck Starter Set:
1. Who Is Publisher of Dragons of Stormwreck Starter Set?
The publisher of dragons of stormwreck starter set is wizards of the coast.
2. How Many Pages Included In Dragons of Stormwreck Starter Set?
The total number of pages in this dragons of stormwreck starter set is 94.
3. Does Character Sheet Included In Dragons of Stormwreck Starter Set?
Five different characters-a cleric, a fighter, a paladin, a rogue, and a wizard are provided for up to five players to choose from. The characters that your group choose will go on the adventure in the adventure booklet.
4. Is Dragons of Stormwreck Starter Set Good?
It so good, because in this dragons of stormwreck starter set introduce lots of entertaining hitt points are given.
Dragons of stormwreck starter set is your gateway to action-packed stories of the imagination.
This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.