A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before.
Friendly contact with sapient creatures can bring the xenomancer’s diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer’s survival skills.
Sometimes a xenomancer’s research requires that a specimen be captured and imprisoned (to study its behavior) or killed and dissected (to study or harvest its insides).
Many xenomancers prefer to do this work in their laboratories on the Astral Plane.
Medium Humanoid (Gith, Druid), Any Alignment
Proficiency Bonus: +4
Armor Class: 14
Hit Points: 157 (21d8 + 63)
Speed: 30 ft.
STR – 14 (+2)
DEX- 18 (+4)
CON – 17 (+3)
INT – 15 (+2)
WIS – 18 (+4)
CHA – 13 (+1)
Saving Throws: Dex +8, Con +7, Wis +8
Skills: Animal Handling +8, Nature +6, Perception +8, Survival +8
Senses: passive Perception 18
Languages: Gith plus any four languages
Challenge: 9 (5,000 XP)
Actions
Multiattack: The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof.
Staff: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 14 (4d6) psychic damage.
Telekinetic Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 20 (3d10 + 4) force damage.
Spellcasting (Psionics): The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: druidcraft, light, mage hand (the hand is invisible)
2/day each: invisibility (self only), pass without trace (self only)
1/day each: dominate monster, forcecage, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6): The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Reactions
Parry: The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Frequently Asked Question of Githyanki Xenomancer
There is no doubt that Githyanki Xenomancer is a very amazing creature, but many people are confused by it, and so they ask some questions. Here are the answers to those questions;
1. What Does Githyanki Xenomancer Do In DND?
A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before.
Friendly contact with sapient creatures can bring the xenomancer’s diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer’s survival skills.
2. Can Githyanki Xenomancer Use Teleportation?
Yes.
The githyanki xenomancer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
3. Can Githyanki Xenomancer Makes Melee Attacks?
The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
4. Which Attacks Can Githyanki Xenomancer Makes?
The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof.
5. What Book Is Githyanki Xenomancer 5e?
You can be find this Githyanki Xenomancer Dragon in sourcebook of “Spelljammer Adventures In Space” which complete detalis are describe in this book.