Hello friends, in this post we are going to discuss about the Dragons & Dungeons Glyph of Warding.
Its very intresting topic on dnd. We have shortly discuss their Name, Casting Time & Range, Duration or Components. So let’s start the post.
Glyph of Warding
3rd-level abjuration
Casting Time: 1 hour
Range: Touch
Components: V, S, M (incense and powered diamond worth at least 200 gp, which the spell consumes)
Duration: Until dispelled or triggered
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter.
If you choose an object, that objects must remain in its place; if the object is moved more than 10 feet from where you cast this spel, the glyph is broken, ans the spell ends without being triggered.
The glyph is nearly invisible and reuires a successful intelligence (Investigation) check againts your spell save DC to be found.
You decide what triggers the glyph when you cast the spell.
For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is incribed.
For glyphs inscribed Wihin an object, the most common triggers include opening that object, approaching within a certain distance of the objects, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment.
You can also set conditions for creatures that don’t trigger ghe glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive runsesor a spell glyph.
Explosive Runes:
When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph.
The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw.
A creatures takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.
Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of certaing in glyph. The spell must target a single creature or an area.
The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it target the creature that triggered the glyph.
If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creature harmful objects or traps, they appears as close as possible to the intruder and attack it.
If the spell requries concentration, it lasts until the end of its full duration.
At Higher Level: When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd.
If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
Frequently Asked Question (FAQ) of Glyph of Warding
People’s genrally know about the Glyph of Warding.
But most of the time its so confusing. So peoples asked some question about Glyph of Warding & their QnA given below;
1. Is Glyph of Warding Good?
The glyph is nearly invisible and reuires a successful intelligence (Investigation) check againts your spell save DC to be found.
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter.
If you choose an object, that objects must remain in its place; if the object is moved more than 10 feet from where you cast this spel, the glyph is broken, ans the spell ends without being triggered.
2. Which Components Also Work On Glyph of Warding?
Genrally workes V, S, M (incense and powered diamond worth at least 200 gp, which the spell consumes)
3. Is Higher Level of Glyph of Warding?
When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd.
If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
4. How to Make Damage On Glyph of Warding?
When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph.
The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw.
A creatures takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.
5. How To Work Spell On This Glyph of Warding?
The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.
When the glyph is triggered, the stored spell is cast. If the spell has a target, it target the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature.
If the spell summons hostile creatures or creature harmful objects or traps, they appears as close as possible to the intruder and attack it.
So, this is the all about Glyph of Warding. I hope you have like this post. Thanks for visiting..