Hunters are the stealthiest gnolls in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Medium Monstrosity, Typically Chaotic Evil
Armor Class: 13 (leather armor)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft.
- STR – 14 (+2)
DEX – 14 (+2)
CON – 12 (+1)
INT – 8 (-1)
WIS – 12 (+1)
CHA – 8 (- 1)
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: Gnoll
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
ACTIONS
Multiattack. The gnoll makes two Bite, Spear, or Longbow attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hand s to make a melee attack.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.
BONUS ACTIONS
Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.