A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild’s archfey.
Goblins thrived in her dangerous domain thanks to a special boon from her- a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Goblin Traits
As a goblin, you have the following racial traits.
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Frequently Asked Question of Goblin
The goblin race is one of the more interesting races, but it can also be a very confusing race. Below is the answer to a few common questions regarding this spell;
1. How Much Damage Does A Goblin Do In DND?
The attack deals (1d6 + 2) slashing damage. The shortbow. An attack with a ranged weapon has a +4 to hit, a range of 80/320 feet, and can hit one target.
2. What Class Is Best For Goblin 5e?
Goblins should consider the Fighter as one of their best options. Dexterity and Constitution are valuable additions to any fighter build based on Dexterity, and Fury of the Small can be applied to numerous attacks.
3. Can Goblins Be Good DND?
Goblins are typically neutral evil, as they are only concerned with their own interests. It is possible that some goblins tend toward good or neutrality, but this is an extremely rare occurrence.
4. What Is A Goblin In DND?
The goblins are one of the most common and weak races of evil humanoid monsters in the Dungeons & Dragons fantasy role-playing game. The goblin is a non-human monster that is often encountered in combat by low-level player characters.
5. Are Goblins A Playable Race?
Goblins were originally intended for the first low-level combat encounter in a campaign. However, Volo’s Guide to Monsters made goblins a playable race. The creatures are small, evil humanoids that live in caves, ambushing prey who are unaware of their presence.
6. Can A Goblin Use Heavy Weapons?
There are powerful racial passives that goblins possess (Fury of the Small & Nimble Escape) that make up for their inability to use heavy weapons more than adequately.
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