This is a intresting spell on dnd game. It’s a 6th level transmutation spell and are belong to druid, sorcerer, warlock & wizard classes. The casting time, range, duration & components are so fantastic. You can check below;
6th-level transmutation
Casting Time: 1 action
Range: Self
Components: V, S
Spell List: Druid, Sorcerer, Warlock & Wizard
Source: Xanathar’s guide to everything
Duration: Concentration, up to 10 minutes
Until the spell ends, wind whirls a round you, and you gain the following benefits:
- Ranged weapon attacks made against you have disadvantage on the attack roll.
- You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
- You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you.
Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one.
If a Large or smaller creature fails the save, that creature is a lso pushed up to 10 feet away from the center of the cube.
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