Mercane: Dungeon & Dragon Monster Guide

Mercanes are merchants who trade primarily in magic items and advanced technology, including artifacts and spelljamming helms. These 12-foot-tall, lanky, blue giants dress in elegant robes and have elongated heads and long, spindly fingers. They use spelljamming ships to cross the Astral Sea and travel from world to world within Wildspace systems, where they conduct most of their business. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.

Mercanes will conduct business with anyone, fairly and reliably, provided the other party has neither harmed nor swindled another mercane in the past. Mercanes have a special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible.

Large Giant, Typically Lawful Neutral

Armor Class: 13 (mage armor)
Hit Points: 75 (10d10 + 20)
Speed: 30 ft.

    STR – 16 (+3)
    DEX – 10 (+0)
    CON – 15 (+2)
    INT – 18 (+4)
    WIS – 16 (+3)
    CHA – 15 (+2)

Saving Throws: Int +7, Wis +6, Cha +5

Skills: Insight +9, Perception +6, Persuasion +5

Senses: passive Perception 16

Languages: Common, Giant, telepathy 60 ft. (see also Mercane Telepathy)

Challenge: 5 (1,800 XP)

Proficiency Bonus: +3

Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.

Actions

Multiattack. The mercane makes three Psi-Imbued Blade attacks.

Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target’s next turn.

Spellcasting (Psionics). The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, light

1/day each: dimension door, invisibility, mage armor (self only)

Frequently Asked Question of Mercane

Mercane is an interesting creature, but many times it seems very confusing. Below is the answer to a few common questions regarding this creature;

1. What Is Mercane DND 5e?

Mercanes are merchants who trade primarily in magic items and advanced technology, including artifacts and spelljamming helms. They use spelljamming ships to cross the Astral Sea and travel from world to world within Wildspace systems, where they conduct most of their business.

2. How Mercane Looks Like In DND?

These 12-foot-tall, lanky, blue giants dress in elegant robes and have elongated heads and long, spindly fingers.

3. Can Mercane Use Telepathy?

Mercanes have a special form of telepathy that enables them to communicate with one another across the multiverse.A mercane often uses this ability to warn another mercanes about individuals who are dangerous or unreliable.

4. Which Language Does Mercane Used In DND?

The mercane mainly common and giant languages are uses, and it can use telepathy within range is 60 feet.

5. How Does Mercane Make Dameges?

The mercane can makes melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target’s next turn.