Mind Flayer

This is a powerful Monster. It’s play very important role & their armor class, hit points, speed are so fantastic. Basically Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds.

Medium aberration, lawful evil

Armor Class: 15 (breastplate)

Hit points: 71 (13d8 + 13)

Speed: 30 ft.

STR – 11 (+0)

DEX – 12 (+1)

CON -12 (+1)

INT – 19 (+4)

WIS – 17 (+3)

CHA – 17 (+3)

Saving Throws: Int +7, Wis +6, Cha +6

Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4

Senses: Darkvision 120ft., passive Perception 16

Languages: Deep Speech, Undercommon, telepathy 120ft.

Challenge: 7 (2,900XP)

Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting(Psionics). The mind flayer’s innate Spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At Will: Detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 15 (2dl0 + 4) pyschic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5ft., one incapacitated humanoid grappled by the mind flayer. Hit: the target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5-6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+ 4) psychic damage and be stunned for 1 minute. A creatures can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.

In eons past, illithids controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, inuding the Githyanki and githzerai, the grimlocks, and the kuo- toa. Conjoined by a collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless mind can conceive.

Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark.

Psionic Commanders. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls.

When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack. Like physical extensions of the illithid’s thoughts, these thralls interpose themselves between the mind flayer and its foes, sacrificing their lives so that their master can escape.

Hive Mind Colonies. Solitary mind fiayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain- a massive brain-like being that resides in a briny pool near the center of a mind flayer community. From its pool, an elder brain telepathically dictates its desires to each individual mind flayers within 5 miles of it, for it is able to hold multiple mental conversations at once.

Hunger of the Mind. illithids subsist on the brains of humanoids. The brains provide enzymes, hormones, and psychic energy necessary for their survival. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin.

An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost fears. Mind flayers will sometimes harvest a brain rather than devour it, using it as part of some alien experiment or tranforming it into an intellect devourer.

Variant: Mind Flayer Arcanist

A few mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid peers and usually shunned. A mind flayer arcanist has a challenge rating of 8 (3,900XP) and the following trait.

Spellcasting. The mind flayer is a 10th-level spellcaster. Its Spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizards spell prepared:

Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp.

1st level (4 slots): detect magic, disguise self, shield, sleep

2nd level (3 slots): blur, invisibility, ray of enfeeblement

3rd level (3 slots): clairvoyance, lightning bolt, sending

4th level (3 slots): confusion, hallucinatory terrain

5th level (2 slots): telekinesis, wall of force.

(FAQ) Frequently Asked Question of Mind Flayer

People ask some question about Mind Flayer, so answer is given below:

1. What Is the Another Name of Mind Flayer?

Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds.

2. Where live Mind Flayer?

Since the fall of their empires, illithid (Mind Flayer) collectives on the Material Plane have resided in the Underdark.

3. What Is The Role of Psionic Commanders?

Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres.

4. Does Mind Flayer Use Telepathy?

Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls.

5. How Does The Uneducated Mind Flayer Attack?

When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack. Like physical extensions of the illithid’s thoughts, these thralls interpose themselves between the mind flayer and its foes, sacrificing their lives so that their master can escape.

6. What Language Does The Mind Flayer Use?

Mind Flayer basically Undercommon, telepathy 120ft, Deep Speech languages are useses.

7. How Do You Beat A Mind Flayer In 5e?

The answer is the avoid melee attack. Try to attack the mind flayer with ranged attacks. Those annoying master mind flayers can resist some magic attacks like force bolt, but you can still throw daggers or other weapons, or use more powerful spells like finger of death.

8. Can You Play As A illithid?

A typical illithid had 8 hit dice, and a level adjustment of +7, making them equivalent to a 15th level player character. In 5e, the typical one has challenge rating 7.

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