Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their powers for good, hunting Undead.
Medium Humanoid, Any Alignment
Proficiency Bonus: +4
Armor Class: 12 (15 with mage armor)
Hit Points: 110 (20d8 + 20)
Speed: 30 ft.
STR – 9 (-1)
DEX – 14 (+2)
CON – 12 (+1)
INT – 17 (+3)
WIS – 12 (+1)
CHA – 11 (+0)
Saving Throws: Int +7, Wis +5
Skills: Arcana +7, History +7
Damage Resistances: necrotic
Senses: passive Perception 11
Languages: any four languages
Challenge: 9 (5,000 XP)
ACTIONS
Multiattack: The necromancer makes three Arcane Burst attacks.
Arcane Burst: Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Spellcasting: The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: dancing lights, mage hand, prestidigitation
2/day each: bestow curse, dimension door, mage armor, web 1/day: circle of death
BONUS ACTIONS
Summon Undead (1/Day): The necromancer magically summons five skeletons or zombies.
The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey.
They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
REACTIONS
Grim Harvest: When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
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