Night Scavver Monster Guide for 5th Edition

Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes of spelljamming ships and attack crew members on deck.

Cooked night scavver meat is a popular offering in taverns across Wildspace

Huge Monstrosity, Unaligned

Proficiency Bonus: +3
Armor Class: 14 (natural armor)
Hit Points: 114 (12d12 + 36)
Speed: 0 ft., fly 40 ft.9,

STR – 20 (+5)
DEX – 15 (+2)
CON – 17 (+3)
INT – 1 (−5)
WIS – 10 (+0)
CHA – 1 (−5)

Skills: Perception +6, Stealth +8

Senses: darkvision 120 ft., passive Perception 16

Languages:

Challenge: 5 (1,800 XP)

Unusual Nature. The scavver doesn’t require air.

Actions

Bite. Melee Weapon Attack: +8 to hit (with advantage if the target is a creature that is missing any hit points), reach 10 ft., one target. Hit: 27 (4d10 + 5) piercing damage.