Psurlon Leader: Powerful Monster Guide for D&D

One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.

Medium Aberration, Typically Lawful Evil

Proficiency Bonus: +3
Armor Class: 15 (mage armor)
Hit Points: 127 (17d8 + 51)
Speed: 30 ft.

STR – 16 (+3)
DEX – 14 (+2)
CON – 16 (+3)
INT – 20 (+5)
WIS – 11 (+0)
CHA – 7 (−2)

Saving Throws: Wis +3, Cha +1

Skills: Perception +6

Damage Resistances: psychic

Condition Immunities: blinded, charmed

Senses: blindsight 120 ft. (blind beyond this radius), passivePerception 16

Languages: Deep Speech, telepathy 120 ft.

Challenge: 6 (2,300 XP)

Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.

Two Heads. The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned, or unconscious condition on itself. While one of the psurlon’s heads is asleep, its other head is awake.

Actions

Multiattack. The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Pacify (Recharge 5–6). The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.

Psychic Crush. The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.

Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

2/day each: disguise self, mage armor (self only)

1/day each: dimension door, suggestion

Frequently Asked Question of Psurlon Leader

Psurlon Leader is an interesting creatures, but most people are curious about it, so they usually ask a few questions about it. Here are the answers:

1. What Is Psurlon Leader DND 5e?

One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.

2. How Does Psurlon Leader Make Damages?

The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.

3. Can Psurlon Leader Sleep In DND?

While one of the psurlon’s heads is asleep, its other head is awake.

4. Can Psurlon Leader Use Psychic Crush?

The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.

5. What Book Have Psurlon Leader 5e?

Psurlon Leader is a very powerful creature, this creature you can find in sourcebook of “Spelljammer Adventures In Space” & his complete details are described in this book.

6. What Languages Does Psurlon Leader Used?

Psurlon Leader mainly deep speech languages are uses and it can use telepathy within range is 120 feet.

Since we covered the topic of psurlon leader in this post, I hope you found it both knowledgeable and intriguing. Thank you for reading this article.