Reigar are androgynous folk who evolved into a humanoid shape from a species of cephalopods similar to octopi. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Reigar don’t trust one another, which has been the case ever since they destroyed their home world in a war that ended with a cataclysmic event called the Master Stroke. The planet’s destruction was the culmination of a plot to create the most beautiful display of carnage the multiverse had ever seen. Reigar exist solely to make art and wage war. They consider warfare to be the highest form of artistic endeavor, and every act of violence they commit is done with the intent of creating something beautiful.
Reigar wander Wildspace and the Astral Sea in search of artistic inspiration, traveling in symbiotic organic ships that they create Each reigar possesses a magic item called a talarith, which it created and to which it alone can attune. If this object is lost or destroyed, it takes 1d10 + 20 days for the reigar to craft another one.
Medium Celestial, Typically Chaotic Neutral
Proficiency Bonus: +3
Armor Class: 19 (Glory)
Hit Points: 82 (15d8 + 15)
Speed: 30 ft., swim 30 ft.
STR – 18 (+4)
DEX – 15 (+2)
CON – 12 (+1)
INT – 19 (+4)
WIS – 16 (+3)
CHA – 24 (+7)
Saving Throws: Dex +5, Con +4, Wis +6, Cha +10
Skills: Arcana +7, History +7, Performance +10, Persuasion +10
Senses: passive Perception 13
Languages: Celestial, Common, Deep Speech, Draconic
Challenge: 8 (3,900 XP)
Glory. The reigar’s Armor Class includes its Charisma modifier.
Hold Breath. The reigar can hold its breath for 1 hour.
Special Equipment. The reigar wears a talarith.
Actions
Multiattack. The reigar makes two Trident attacks.
Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith.
Chromatic Bolt. Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold, fire, lightning, or radiant
Spellcasting (Psionics). The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):
At will: light, mage hand, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Golem (Recharges after a Short or Long Rest). Using its talarith, the reigar summons a golem-like duplicate of itself. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.
Frequently Asked Question of Reigar
Reigar is an interesting monster, but people usually ask a few questions about it. Here are the answers;
1. How Does Reigar Appear In DND?
Reigar are androgynous folk who evolved into a humanoid shape from a species of cephalopods similar to octopi. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
2. Does Reigar Can Do Wage War?
Reigar exist solely to make art and wage war. They consider warfare to be the highest form of artistic endeavor, and every act of violence they commit is done with the intent of creating something beautiful.
3. What Languages Does Reigar Used?
As per description reigar can celestial, common, deep speech and draconic language uses.
4. Can Reigar Use Hold Breath In DND?
Yes.
The reigar can hold its breath for 1 hour.
5. How Does Reigar Make Attacks?
It can use melee or ranged weapon attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith.