Sibriex: Monster Guide for D&D

Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and bile cascade from a sibriex’s body, polluting the surrounding landscape.

Sibriexes have spent eons amassing knowledge from across the planes.

Huge Fiend (Demon), Typically Chaotic Evil

Proficiency Bonus: +6
Armor Class: 19 (Natural Armor)
Hit Points: 150 (12d 12 + 72)
Speed: 0 ft., fly 20 ft. (hover)

    STR – 10 (+0)
    DEX – 3 (-4)
    CON – 23 (+6)
    INT – 25 (+7)
    WIS – 24 (+7)
    CHA – 25 (+7)

Saving Throws: Int+ 13, Cha+ 13

Skills: Arcana+ 13, History+ 13, Perception+ 13

Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: poison Condition Immunities poisoned

Senses: truesight 120 ft., passive Perception 23

Languages: all, telepathy 120 ft.

Challenge: 18 (20,000 XP)

Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is difficult terrain for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex’s Contamination for 24 hours.

Legendary Resistance (3/Day) If the sibriex fails a saving throw, it can choose to succeed instead.

Magic Resistance. The sibriex has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sibriex makes three Chain attacks, and it uses Squirt Bile.

Chain. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.

Squirt Bile. The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 31 (9d6) acid damage.

Spellcasting. The sibriex casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: command, dispel magic, hold monster

1/day: feeblemind

Warp Creature. The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches 6 levels of exhaustion , it dies and instantly transforms into a living manes under the sibriex’s control. The transformation of the body can be undone only by a wish spell.

Legendary Actions

The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sibriex regains spent legendary actions at the start of its turn.

Cast a Spell. The sibriex uses Spellcasting.

Spray Bile. The sibriex uses Squirt Bile.

Warp (Costs 2 Actions). The sibriex uses Warp Creature.

Frequently Asked Question of Sibriex

Sibriex is a very intresting monster, but most of the time its so confusing, people ask some question about sibriex, the answer is given below;

1. Does Sibriex Have Components?

No. Sibriex monster have no material components requiring.

2. How Does Sibriex Make Attacks?

The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it.

3. Does Sibriex Use Legendary Actions?

The sibriex can use 3 legendary actions. First legendary actions is cast a spell, and second spray bile and third warp creature.

4. Why Sibriex Use Contamination?

When sibriex use contamination, then sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is difficult terrain for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex’s Contamination for 24 hours.

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