Hello friends, in this post we are going to talk about the specific armor about that D&D games. Their work are highly advanced and unique. So blow briefly discussed.
SPECIFIC ARMOR AND SHIELDS
The following suits of armor and shields are usually constructed with exactly the properties described here.
You can increase the enhancement bonus of these armors and shields or add more special properties, just as you would for any other item.
Armor of the Fallen Leaves (Relic)
Price (item level): – 17,350 gp (14th)
Body Slot: – Body
Caster level: – 20th
Aura: Strong: – (DC 25) transmutation
Activation: – Standard (Command)eight: – 15lb
A riot of red, yellow, and orange leaves has been sewn together into a rigid suit of armor resembling a breastplate.
This suit of armor functions as a +1 wild breastplate if you are neutral good, lawful neutral, chaotic neutral, or neutral evil.
Because it is non-metaallic, wearing this armor does not violate a druid’s spiritual oaths, though it has the durability of steel!
Relic Power: If you have established the proper divine connection, one per day you can cause the leaves of the armor to turn brown and scatter of the armor to turn brown and scatter on the breeze.
During this Process, you merge with the fallen leaves and disappear. Though the leves and disappears.
Though the leaves appears to flutter near the ground, they are actually under your disembodied control.
While in this state, you can move and interact with your environment as if you were under the effect of a gaseous from spell.
This effect lasts for up to 30 minutes or until you use a standard action to end it.
To use the relic power, you must worship obed-hai and either scarifece a 4th-level divine spell slot or have the true believer fear and at least 7HD.
If you scarifice a 6th-level divine slot (or have the true believer feat and at least 11HD), you can use the relic powee two time per day.
Lore: The first suit of armor of the fallen leaves was sewn together by Ehlonna and presented as a gift to Obed-hai.
Prerequisite: Craft Magic Armor and Armor, Scantify Relic, baleful polymorph gust of wind.
Cost to Creat: 8,500 gp (Plus 350gp, for masterwork breastplate), 680XP,17 days.
Barricade Bucler
Price (item level): 4,165gp (9th)
Body Slot: – (Held)
Caster Level: 9th
Aura: Moderate; (DC 19) evocation
Activation: Swift (command)
Weight: 5 lb.
This buckler is set with numerous polished green stones: one at its center, and the rest in concentric rings around it.
The center stone is the smallest, with larger stones in each ring toward the buckler’s edge.
By speaking the command word, you can transform this +1 buckler into a 5-foot-by-5-foot vertical wall of force. The wall persists for 1 minute or until you speak a second
command word to return the buckler to
its normal condition.
The wall of force ability functions three times per day.
Prerequisites: Craft Magic Arms and Armor, wall of force.
Cost to Create: 2,000 gp (plus 165 gp for masterwork buckler), 160 XP, 4 days.
BEARSKIN ARMOR
Price (Item Level): 14,350 gp (14th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: — and swift (command)
Weight: 30 lb.
Shaggy black fur, like that of a great bear, covers this metal breastplate.
While wearing this +1 breastplate, you gain a +2 competence bonus on grapple checks. In addition, the armor has three special properties.
Once per day, you can activate the armor to gain a +4 enhancement bonus to Constitution for 9 minutes.Two times per day, you can activate the armor to gain the scent special quality (MM 314) for 5 rounds.
Three times per day on command, the
armor allows you to sprout a pair of claws. These claws deal 1d6 points of damage each (assuming you are Medium) and extend your natural reach by 5 feet.
You can attack with both claws as though they were primary natural weapons. Alternatively, you can use a single claw to make an attack as a natural secondary weapon (–5 on the attack roll, no effect on your other attacks).
These claws last for 5 rounds. The special properties of a suit of bear-skin armor function normally while you are in wild shape (although it does not grant its armor bonus to AC).
Prerequisites: Craft Magic Arms and Armor, bear’s endurance, wild shape.
Cost to Create: 7,000 gp (plus 350 gp for masterwork breastplate), 560 XP, 14 days.
DRAGONRIDER ARMOR
Price (Item Level): 18,300 gp (15th)
Body Slot: Body
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: — Weight: 50 lb.
This armor seems to be made from old, worn dragon scales, which give it a pleasantly rustic look.
This suit of +1 dragonhide full plate is made from cast-off scales rather than the hide of a slain dragon.
While wearing it, you have resistance 10 against the form of energy associated with the breath weapon of the dragon that provided the scales (such as fire, in the case of red dragonrider armor).
You also gain a +5 competence bonus on Ride checks you make while riding any creature of the dragon type.
In addition, dragonrider armor automatically produces a feather fall effect (as the feather fall spell) if you fall more than 5 feet while wearing it.
Prerequisites: Craft Magic Arms and Armor, cat’s grace.
Cost to Create: 7,500 gp (plus 3,300 gp for dragonhide full plate), 600 XP, 15 days.
EARTHPLATE ARMOR
Price (Item Level): 41,650 gp (17th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate; (DC 19) conjuration
Activation: Standard (command)
Weight: 70 lb.
At first glance, this suit of full plate looks filthy and ill kept. On closer examination, you can see it is expertly crafted, and what appears to be dirt is actually the color of the metal itself.
A black crystal shard is set horizontally into the front of the armor across the abdomen. Runes in the Gnome language mark its greaves and gauntlets, and the aroma of fresh earth seems to emanate from the suit.
A suit of earthplate armor functions as +1 full plate. Once per day while wearing this armor, you can activate a stone-skin effect, as the stoneskin spell. As long as this effect is active, you also gain tremorsense out to 5 feet (MM 316).
Both effects last for 90 minutes or until the stoneskin effect absorbs 90 points of damage, whichever comes first.
Prerequisites: Bind Elemental (ECS 51) or Craft Magic Arms and Armor, planar binding, stoneskin.
Cost to Create: 20,000 gp (plus 1,650 gp for masterwork full plate), 1,600 XP, 40 days.
ELECTRICEEL HIDE
Price (Item Level): 14,165 gp (14th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate; (DC 19) abjuration
Activation: Standard (mental)
Weight: 25 lb.
This armor is made from the rubbery black hide of some finely scaled fish or eel and is slick with a thin slime.
When you activate this suit of +1 buoy-ant slick hide, it generates an electricity shield that lasts 5 rounds.
Any creature that strikes you with a natural weapon, unarmed attack, or nonreach manufactured weapon takes 1d6 points of electricity damage.
This shield can be activated three times per day. In addition, while the electricity shield is active, you can make a melee touch attack to deal 5d6 points of electricity damage.
If underwater, you can produce a lightning burst that deals 2d6 points of electricity damage to all other adjacent creatures. Using either of these abilities ends the electricity shield effect.
Prerequisites: Craft Magic Arms and Armor, freedom of movement, grease, shocking grasp.
Cost to Create: 7,000 gp (plus 165 gp for masterwork hide), 560 XP, 14 days.
EXOSKELETON ARMOR
Price (Item Level): 21,350 gp (15th)
Body Slot: Body
Caster Level: 5th
Aura: Faint; (DC 17) necromancy
Activation: —
Weight: 30 lb.
Prepared from the remains of an animated skeleton, this armor covers the upper body with a white, riblike structure that resembles bleached bones. Large skulls serve as epaulets.
A suit of exoskeleton armor provides protection as a +1 breastplate and grants you damage reduction 5/bludgeoning while you wear it.
Prerequisites: Craft Magic Arms and Armor, animate dead, Knowledge (religion) 5 ranks.
Cost to Create: 10,500 gp (plus 350 gp for masterwork breastplate), 840 XP, 21 days.
FOXHIDE ARMOR
Price (Item Level): 10,160 gp (13th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: — and swift (command)
Weight: 15 lb.
This subtly crafted leather armor seems to have been formed from the hide of a single large fox, patches of red fur adorning many of the armor’s curves and ridges.
While wearing this suit of +1 leather, you gain a +2 competence bonus on Hide and Move Silently checks. In addition, the armor has three other special properties.
Once per day, you can activate the armor to gain a +4 enhancement bonus to Intel-ligence for 9 minutes.
Two times per day, you can activate the
armor to gain the scent special quality
(MM 314) for 5 rounds.
Three times per day, you can activate the armor to gain the benefit of a pass without trace spell. While this effect is active, you can move through undergrowth at your
normal speed without taking damage or suffering any other impairment (as the druid’s woodland stride class feature). This effect lasts for 1 hour.
The special properties of a suit of foxhide armor function normally while you are in wild shape (although it does not grant its armor bonus to AC).
Prerequisites: Craft Magic Arms and Armor, fox’s cunning, pass without trace, wild shape.
Cost to Create: 5,000 gp (plus 160 gp for masterwork leather), 400 XP, 10 days.
GHOUL SHELL ARMOR
Price (Item Level): 10,160 gp (13th)
Body Slot: Body
Caster Level: 12th
Aura: Strong; (DC 21) necromancy
Activation: Standard (mental)
Weight: 15 lb.
This armor consists of shaped and fitted sections of ghoul flesh sewn together to cover the entire body, except for the head, hands, and feet. A gaunt face is emblazoned on the chestpiece.
This suit of +1 leather allows you to make up to three touch attacks per day that replicate the ghoul touch spell (Fort DC 15 negates).
Prerequisites: Craft Magic Arms and Armor, create undead, Knowledge (reli-gion) 5 ranks.
Cost to Create: 5,000 gp (plus 160 gp for masterwork leather), 400 XP, 10 days.
Above we have described everything about Specific Armor And Shields, and hope you loved the details.
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