Compelled Duel Spell Guide for D&D 5th Edition

Compelled Duel is a Paladin class spell. This is a very powerful spell on dnd. The casting time of spell is 1 bonus action and range is 30 feet & their duration is up to 1 minute. It make unique to other spells.

1st-level enchantment

Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
But 9o
Spell List: Paladin

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw.

On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other.than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

(FAQ) Frequently Asked Question of Compelled Duel

You might have encountered by some of the below question like all other fimiliars has gotten by this Compelled Duel. You can check the below;

1. At What Level Does Compelled Duel 5e Work?

It works on 1st-level enchantment.

2. Can Compelled Duel Works On Paladin Class?

Definitely Yes! Compelled Duel Works On Paladin Class.

3. How Good Is Compelled Duel 5e?

The answer is the Compelled Duel can be a clever way to force would be sneakere into the light. When evil attempts to run away, let the Paladin save the day casting Compelled duel not only gives these enemies an incentive to fight, it also makes running away more difficult.

4. How Does Compelled Duel Work?

This is very simple, firstly you attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw.

On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

5. What Is The Range Of Compelled Duel 5e?

The Range of Compelled Duel is 30 feet.

This is the all about Compelled Duel, I hope you have like this post. Thanks for visiting.