Phantasmal force is a 2nd level illusion spell, it’s available on bard, sorcerer, & wizard classes.
The casting time of spell is one action, and the component is made of a bit of fleece, it’s a too amazing. It takes up to 1 minutes duration for targeting 60 feet range.
Duration: Concentration, up to 1 minute
You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw.
On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot-cube and that is perceivable only to the target for the duration.
This spell has no effect on undead or constructs.
The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the phantasm with an Intelligence (Investigation) check against you spell save DC.
If the check succeeds, the target realizes that the phantasm is an illusion and the spell ends.
While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm.
For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge.
If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall; it was pushed, it slipped, or a strong wind might have knocked it off.
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target.
Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target.
Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking.
The target perceives the damage as a type appropriate to the illusion.
Frequently Asked Question of Phantasmal Force
Phantasmal force is interesting spell, but most of the time is so confusing, people ask some question about Phantasmal force, that answer is given below;
1. What Does Phantasmal Force Do 5e?
Phantasmal force is a powerful illusion spell on dnd, basically in this spell you craft an illusion that takes root in the mind of a creature that you can see within range.
The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot-cube and that is perceivable only to the target for the duration.
2. Can Phantasmal Force Blind?
Phantasmal Force is not blindness or deafness, the spell cannot do more than what it says it can since it cannot do more than it says it can.
3. How Much Damage Does Phantasmal Force Do?
The Phantasmal force can make 1d6 psychic damage.
The phantasm deals 1d6 psychic damage each time you turn to the target if the target is within 5 feet of it or in its area, provided the illusion represents a creature or hazard that could legitimately deal damage, such as an incoming attack.
4. Is Phantasmal Force A Illusion Spell?
Yes. Phantasmal force is a illusion spell, because it starting at 2nd level, and it’s on their spell list.
5. Does Phantasmal Force Work On Constructs?
As per spell description, Casting the spell does not affect constructs in any way.
6. How Long Does Phantasmal Force Last?
Up to 5 turns.
This spell casts as phantasmal forces, but the illusionist can move during the casting, includes sound, smell, and temperature effects, can’t be destroyed by touch, and lasts for up to five turns after the illusionist stops concentrating.
7. Does Phantasmal Force Have A Components?
Phantasmal force spell have a components, and component is made of a bit of fleece.
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