Teleport Spell Guide for 5th Edition

Teleport 5e is a very intresting spell. This is a 7th level conjuration spell and range are 10 feet. The casting time of this spell is 1 action and It works on Bard, Sorcerer, and Wizard classes.

7th level Conjuration
Casting Time: 1 action
Range: 10 feet
Target: You and up to eight willing creatures that you can see within range, or a single object that you can see within range
Components: V
Duration: Instantaneous
Class: Bard, Sorcerer, Wizard

The spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

Familiarity Mishap Similar Area Off Target On Target

Permanent circle — — — 01–100
Associated object — — — 01–100
Very familiar 01–05 06–13 14–24 25–100
Seen casually 01–33 34–43 44–53 54–100
Viewed once 01–43 44–53 54–73 74–100
Description 01–43 44–53 54–73 74–100
False destination 01–50 51–100 — —

Familiarity: Permanent circle means a permanent teleportation circle whose sigil sequence you know.

“Associated object” means that you possess an object taken from the desired destination within the last six month, such as a Book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.

Very familiar: is a place you have been very often, a place you have carfully studied, or a place you can see when you cast the spell.

“Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. “Viewed once” is a place you have seen once, possibly using magic.

“Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map.

False destination: is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

On Target: You and your group (or the target object) appear where you want to.

Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction.

Distance off target is 1d10×1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles.

The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass.

If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

Similar Area: You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If you are heading for your home laboratory.

For example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory.

Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane

Mishap: The spell’s unpredictable magic result in a different journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

Frequently Asked Quetion (FAQ) of Teleport 5e spell

You might have encountered by some of the below quetion like all other familiars has gotten by this Teleport 5e. You can check the below.

1. How Does Teleport Work In 5e?

Teleport is a 7th level conjuration spell, does work in 5e basically the spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.

2. How Far Can You Teleport 5e?

The range of teleport is 10 feet and it only requires a vocal components. The teleportation is instantaneous and you can transport yourself and 8 willing creatures to a place that you know.

You can be teleport a single object, but the object must be able to fit entirely within a 10-foot cube.

3. What Level Do You Get Teleport 5e?

Teleport is 7th level conjuration spell. The school of this spell is Conjuration and target is a single object that you can see within range.

4. What DND Class Can Teleport 5e?

In teleport 5e, bard, sorcerer and wizard classes are uses and that’s all classes are highly useful in dnd.

5. How Do Use Teleport 5e?

Teleport 5e is very useful in dnd, firstly you choose must be known to you, and it must be on the same plane of existence as you.

Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

6. What Is Casting Time of Teleport 5e?

The casting time of teleport 5e is a 1 action. It’s good for teleportation.

In this post we have covered the Teleport 5e, I hope you have like this post. Thanks for visiting this post.