Star Spawn Seer 5e | Monsters From (MOTM) 5th Edition

A star spawn seer is most often encountered as the leader of a cult dedicated to one or more Elder Evils.

Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating.

The seer’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.

An entity that appears as a star spawn seer in the Material Plane usually arrives disembodied.

When a warlock or other spellcaster establishes communication with it, the seer-entity takes control of the mortal, transforming it into a star spawn seer.

Who ever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body.

The mortal’s hands become bulky, flipper-like appendages able to grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff.

Medium Aberration, Typically Neutral Evil

Proficiency Bonus: +5
Armor Class: 17 (Natural Armor)
Hit Points: 153 (18d8 + 72)
Speed: 30 ft.

    STR – 14 (+2)
    DEX – 12 (+1)
    CON – 18 (+4)
    INT – 22 (+6)
    WIS – 19 (+4)
    CHA – 16 (+3)

Saving Throws: Dex +6, Int+ 11, Wis +9, Cha +8

Skills: Perception +9

Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: psychic

Condition Immunities: charmed, frightened

Senses: darkvision 60 ft., passive Perception 19

Languages: Common, Deep Speech, Undercommon

Challenge: 13 (10,000 XP)

Out-of Phase Movement: The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesn’t provoke opportunity attacks.

Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn. The seer takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack: The seer makes two Comet Staff or Psychic Orb attacks.

Comet Staff: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8+ 6) bludgeoning damage plus 18 (4d8) psychic damage, and if the target is a creature, it must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.

Psychic Orb: Ranged Spell Attack:+ 11 to hit, range 120 feet, one creature. Hit: 27 (5d10) psychic damage.

Collapse Distance (Recharge 6): The seer warps space around one creature it can see with in 30 feet of it. That creature must make a DC 19 Wisdom saving throw.

On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target’s original space takes 39 (6d12) psychic damage.

On a successful save, the target takes 19 (3d12) psychic damage and isn’t teleported.

Reactions

Bend Space: When the seer would be hit by an attack roll, it teleports, along with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.

Frequently Asked Question of Star Spawn Seer

You may have been familiar with some of the following questions after all others have encountered the Star Spawn Seer. Listed below are the answers:

1. How Does of Star Spawn Seer Make Damages?

The seer warps space around one creature it can see with in 30 feet of it. That creature must make a DC 19 Wisdom saving throw.

On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target’s original space takes 39 (6d12) psychic damage.

On a successful save, the target takes 19 (3d12) psychic damage and isn’t teleported.

2. Can Star Spawn Seer Use Teleportation?

When the seer would be hit by an attack roll, it teleports, along with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.

3. Can Star Spawn Seer Moves?

The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesn’t provoke opportunity attacks.

4. What Does Star Spawn Seer Do In DND?

A star spawn seer is most often encountered as the leader of a cult dedicated to one or more Elder Evils. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating.

The seer’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.

5. Does Star Spawn Seer Have Language?

Star Spawn Seer have languages, and it can common, deep speech, and undercommon language are uses.

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