Thri kreen Hunter: Monster Guide for 5th Edition

Thri-kreen hunters are skilled foragers and stalkers. A thri-kreen hunter encountered in Wildspace might be on the trail of a fugitive or leading a gang of pirates

Medium Monstrosity, Any Alignment

Proficiency Bonus: +2
Armor Class: 16 (natural armor)
Hit Points: 60 (11d8 + 11)
Speed: 30 ft.

STR – 15 (+2)
DEX – 16 (+3)
CON – 13 (+1)
INT – 10 (+0)
WIS – 14 (+2)
CHA – 9 (−1)

Skills: Perception +4, Stealth +5, Survival +6

Senses: darkvision 60 ft., passive Perception 14

Languages: Thri-kreen, telepathy 60 ft.

Challenge: 2 (450 XP)

Actions

Multiattack: The thri-kreen makes two Gythka or Chatkcha attacks.

Gythka: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Chatkcha: Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Chameleon Carapace: The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.

Leap: The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.

Reactions

Parry: The thri-kreen adds 2 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon.