Draconian Mastermind 5e: D&D Monster Guide

The rarest and most powerful of the draconians are the masterminds spellcasters and strategists who most often serve as military commanders or as advisors to those who created them.

They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power.

Like their dragon progenitors, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.

Dying draconian masterminds are a sight to behold, as their magical essence coalesces as a ball of lightning that arcs out at those nearby.

On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians.

Medium Monstrosity, Any Alignment

Proficiency Bonus: +3
Armor Class: 17 (natural armor)
Hit Points: 67 (9d8 + 27)
Speed: 35 ft.

STR – 13 (+1)
DEX – 14 (+2)
CON – 16 (+3)
INT – 15 (+2)
WIS – 11 (+0)
CHA – 17 (+3)

Saving Throws: Int +5, Wis +3, Cha +6

Skills: Perception +3

Condition Immunities: charmed

Senses: truesight 60 ft., passive Perception 13

Languages: Common, Draconic

Challenge: 6 (2,300 XP)

Death Throes: When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first.

Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is stunned until the end of its next turn.

On a successful save, the creature takes half as much damage and isn’t stunned.

Actions

Multiattack: The draconian makes three Rend or Energy Ray attacks.

Rend: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Energy Ray: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.

Noxious Breath (Recharge 5–6 ): The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw.

On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.

Spellcasting: The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: invisibility, mage hand

2/day each: dimension door, disguise self, sending

Reactions

Magic Shield (3/Day): When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss.

Frequently Asked Question of Draconian Mastermind

Draconian Mastermind is an interesting race, but most people have a few questions regarding it. Listed below are the answers;

1. What Does Draconian Mastermind Do In 5e?

The rarest and most powerful of the draconians are the masterminds spellcasters and strategists who most often serve as military commanders or as advisors to those who created them.

They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power.

Like their dragon progenitors, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.

2. Who Is Called Aurak Draconians In 5e?

Draconian masterminds formed from gold dragon eggs are called aurak draconians.

3. What Languages Does Draconian Mastermind Used?

According to the description, the draconian mastermind mainly common, and draconic languages are uses.

4. How Does Draconian Mastermind Make Dameges?

The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw.

On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of exhaustion.

On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.

5. What Book Is Draconian Mastermind In?

Draconian Mastermind can be found in the sourcebook of “Dungeon & Dragons Fizban’s Tresury of Dragons“, and its full details are detailed in the book.

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