Plane shift 5e | Spell Guide for D&D 5th Edition

Plane shift is a conjuration spell of 7th level, available to clerics, druids, sorcerers, warlocks and wizards. The casting time of this spell is 1 action and range are touch. For this spell, a forked metal rod costing at least 250 gp that is tuned to a certain plane of existence material is required.

7th Level Conjuration

Casting Time: 1 action
Material: A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence
Spell List: Cleric, Druid, Sorcerer, Warlock, Wizard,
Range: Touch
Components: V, S, M
Duration: Instantaneous

You and up to eight willing Creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Disputer on the second level of The Nine Hell’s, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across The Sea of Fire, at the DM’s discretion.

Alternatively, if you know the sigil sequence of a Teleportation Circle on another plane of existence, this spell can take you to that circle. If the Teleportation Circle is too small to hold all the Creatures you transported they appear in the closest unoccupied spaces next to The Circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within you reach and make a melee spell Attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random Location on the Plane of Existence you specify. A creature so transported must find its own way back to your current plane of existence.

Frequently Asked Question of Plane Shift

Plane Shift is an interesting spell, but many times it seems very confusing. Below is the answer to a few common questions regarding this spell;

1. Can You Use Plane Shift To Teleport?

No. A teleportation is not the same as plane shifting because you normally teleport only on the same plane, whereas spells such as Plane Shift, Blink, and Etherealness do not necessarily teleport you but instead take you to a completely different plane.

2. What Level Is Plane Shift?

Plane shift is the most convenient spell, since it can be cast in 1 action and requires no material components. However, as a 7th level spell, it is not available until at least the 13th level. Therefore, only high-level parties have access to the Feywild and Elemental Planes.

3. How Does Plane Shift Work In DND 5e?

The spell can be used to banish an unwilling creature to another realm. You have chosen a creature within your reach, and you will make a melee spell Attack against that creature. A creature hit by an attack must make a Charisma saving throw. When a creature fails its save, it is transported to a randomly selected location on the plane of existence that you specify.

4. Can You Plane Shift To A Demiplane?

Plane shift, demiplane, and Gate are the only spells that work. Plane shift requires the creation of a tuning fork, which is impossible to do if you do not already have access to your demiplane. It is not possible to avoid this problem without a way to circumvent the material component, such as casting this using Wish.

5. Who Can Cast Plane Shift 5e?

Plane Shift can be cast by the cleric, druid, sorcerer, warlock, and wizard classes. All of these classes are very useful for this spell.

6. What Material Do You Use In Plane Shift 5e?

Material required for Plane Shift is a forked, metal rod worth at least 250 gp, attuned to a specific plane of existence.

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