Warrior (5e Class) Guide for D&D 5th Edition

Warrior 5e is a Class of old and soldiers of war, wielding techniques perfected and passed down through countless generations strike fear into those that witness them on the battlefield.

While not in combat, they prefer to keep to themselves. There is very little, if anything, they hold more value in than their honor.
To read more about DND 5e Warrior Class scroll down till last.

Warrior 5e Class Wiki

A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.

A sidekick gains the following class features as it gains levels in this class, as summarized on the Warrior table.

Bonus Proficiencies

1st-level Warrior feature

The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.

LevelProficiency
Bonus
FeaturesWarrior's
Technique
1st+2Warrior's Technique1d6
2nd+2Formidable, Shuffling Step1d6
3rd+22d6
4th+2Ability Score Improvement2d6
5th+33d6
6th+3Versatile3d6
7th+34d6
8th+3Ability Score Improvement4d6
9th+45d6
10th+4Ability Score Improvement5d6
11th+46d6
12th+4Ability Score Improvement6d6
13th+57d6
14th+5Formidable, Versatile7d6
15th+58d6
16th+5Ability Score Improvement8d6
17th+69d6
18th+6Warrior's Fortitude9d6
19th+6Ability Score Improvement10d6
20th+6Master Warrior10d6

Martial Role

1st-level Warrior feature

Each warrior focuses on offense or defense in their training. Choose one of the following options:

Attacker: The sidekick gains a +2 bonus to all attack rolls.

Defender: The sidekick can use its reaction to impose disadvantages on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Second Wind

2nd-level Warrior feature

The sidekick can use a bonus

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class.

Once it uses this feature, it must finish a short or long rest before it can use it again.

The sidekick can uses this feature twice between rests starting at 20th level.

Improved critical

3rd-level Warrior feature

The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Ability Score Improvement

4th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.

Extra Attack

6th-level Warrior feature

The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.

The number of attacks increases to three when the sidekick reaches 15th level.

If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.

Battle Readiness

7th-level Warrior feature

The sidekick has adventage on initiative rolls.

Improved Defense

10th-level Warrior feature

The sidekick’s Armor Class increase by 1.

Indomitable

11th-level Warrior feature

The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.

The sidekick can use this feature twice between long rests starting at 18th level.

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