Class and Level Benifits

Hello friends, in this post we are going to talk about the Class and Level Benefits. In this post we are completely dicuss their benifite level. So lets start the post.

Three factors determine success or failure when characters perform action in the game:

  • A random factor (the d20 die roll
  • Innate ability (provided by your character’s ability score modifiers
  • Experience and training (represented by your character’s class and level)l
  • Base attack bonus:

    It starts with your character’s base attack bonus. Your character’s class provides a base attack bonus that increase as your characters gain levels. How quickly this bonus increase is dependent upon one of three base attack bonus progressions: good, average, and poor. Class with a martial bend, such as the fighter class, use the good base attack bonus progression. Classes the take a more cerenral approach to adventuring, such as the sorcerer class, use the poor base attack bonus progression to simulate a lack of combat training.

    Classes that combine combat training with other focuses, such as the cleric and rogue classes, use the averange base attack bonus progression The diffrence between a good progression and a poor progression is how fast it improves as your characters goes up in level.

    A good progression for example, improve every level. A poor progression improve at about half that rate. So, by the time a characters with a good progression reaches 4th level, his or her base attack bonus is +4. A character with a poor progression, in contast, has a +2 base attack bonus at 4th level..

    At 1st level, a charcter’s base attack bonus is either +1( if his or her class uses the good progression) or +0 (if his or her class uses the average or poor progressions)

    At higher levels, multiple bonuses are shown. Each bonus represents an additional attack the character can make in a round. To use these additional attacks, the characters can’t move in the round. Making multiple attacks, if you have them, is called using a full-round action.

    For example, Regdar’s base atack bonus at 8th level looks like this: +8/+3

    This means that if regards uses a full-round action (in other words, if he just attacks in the round), his base attack bonus for his first attack is +8 and his base attack bonus for his second attack is +3.

    What does this mean when deciding on a class?

    If you want your characters to be good at making attacks, select a class that uses the good base attack bonus progression. If you want to temper attack power with other skills, select a class that uses the average base attack bonus progression. If you want to be an arcane spellcaster, you have to go with the poor base attack bonus progression-but these classes make up for low attack power with powerful spells.

    Classes and base attack bonuses

    We focus on four classes throughout this For fighters, rogues,.sorcerers, and clerics. These are the easiest, most straight-forward character classes to play.

    Base save bonus

    Just as with base attack bonuses, character class provides different progressions for base save bonuses. As the name implies, these form the basis for your character’s saving throws throughout the game. There are good base save bonuses and poor base save bonuses. Every class assigns either a good or poor progression to the three types of saves: Fortitude, Reflex , and Will.

    This information is good to have when making a decision about the class you
    want to play , but you probably won’t select a class because it has a good or
    poor base bonus in your favorite type of save.

    Level Benifits:

    As characters advance in level, their base attack bonuses and base save bonuses get better. The rate at which these bonuses improve depends on the type of progression each bonus uses. For example, the fighter’s good base attack bonus progresses at a faster rate then either the rogue’s average progression or the sorcerer’s poor progression. Level for characters of all classes is based on the number of experience points ( XP ) a characters has earned in the courses of his or her adventures.

    (Your DM will tell you how many experience points your characters earned for the adventure at the end of each game session)

    For example, all characters start out with 0 X P at 1st level. A characters earns experience for defeating monsters and completing adventures. When a 1st-level charcters accumulates. When a 1st- level characters accumulates a total of 1,000 XP, he or she advances to 2nd level. To reach 3rd level, a characters needs to accumulate 3,000 XP.

    A character’s level provides other benifits and essential information, as described in the next few sections.

    Class skill maximum ranks

    Your character selects skills from a list that’s specifically geared toward a particular class. Any skills you select from your character’s class list are called class skills.

    The number of ranks you can spend skill points on for any given class skill is determined by your level. The rule is easy to remember, though. The maximum number of ranks you can have in a class skill is eq ual to your character’s level + 3.

    For example, at 1st level, Regdar can buy a maximum of 4 ranks in any of his
    class skills.

    Cross-class skill maximum ranks

    Any skill not featured on your character’s class skills list is considered to be a cross-class skill. Cross-class skills cost twice as many skill points to buy as class skills. The number of ranks you can spend skill points on for any given cross-class skill is determined by your character’s level. The maximum number of ranks you can buy in a cross-class skill is eq ual to one-half your maximum for class skills.

    For example, at 1st level, Regdar can buy a maximum of 2 ranks in any cross- class skill. These 2 ranks would cost the same as buying 4 ranks in a class skill.

    Feats

    Characters gain feats according to level. All characters start with one feat at 1st level. Each character can select a new feat every tIme he or she attains a level divisible by three. That means that Regdar selects new feats at 3rd, 6th, 9th, 12th, 15th, and 18th level.

    These feats are given to every character regardless of class. However, class features may provide additional feats at different levels; these are called bonus fests.

    Ability score increases

    Characters increase their ability scores as they advance in level. A character can increase any single ability score by 1 point every time he or she attains a levels divisible by four. That means that Lidda increase one of her ability scores, by 1 point at 4th, 8th, 12th, 16th, and 20th level,

    Class Descriptions

    Where should you put your best ability scores? What alignment can your character select as a member of this class? What Hit Die do members of this class use to determine this hit points? What base attack and base save progressions does the class use? What skills are considered to be class skills for characters that select this class? What weapons and armor can characters with this class use without penalty? What spells, if any, are avilable to this class? What other unique capabilities do members of this class possess?

    All theaw questions are covered in the class descriptions. In the rest of this chapter, we explore some of the answers as they relate to four of the classes-fighter, rogue, sorcerer, and cleric- so that you can decide which one you want to play.

    The fighter is the best class

    Characters of the fighter class have the best all-around fighter capabilities. Deciding to play a fighter means that your characters is going to have a lot of hit points for his or her level, good attack scores, good damage capabilities, and a direct approach to game play. That makes the fighter class particularly attractive to new players and players that don’t want to deal with the intricacies of Spellcasting and skills use.

    The fighter’s job in any adventuring group is to be a fronline combatant. Good armor and high hit points make a fighter a tank, able to absorb punishment that other characters have
    little hope of withstanding for very long. Good attacks and high damage potential make a fighter the character best suited to take the battle right to the monsters.

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